removing stuff that needs to go away at night.
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@@ -9,6 +9,9 @@
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[play-clj.utils :refer :all]
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[play-clj.g2d :refer :all]))
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(defn make-night [entities]
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(assoc-in entities [:room :entities :peeling :opacity] 0))
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(defn make [screen]
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(rooms/make :music :town-2
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:interactions
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@@ -37,9 +40,11 @@
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [128 100])
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(actions/do-dialogue entities
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:ego "I can see Gandarf moving around in the corner of the room."
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:ego "It's hard to make out from this angle."))}}
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(if (= :night (get-in @entities [:state :time]))
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(actions/do-dialogue entities :ego "The house is dark and empty.")
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(actions/do-dialogue entities
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:ego "I can see Gandarf moving around in the corner of the room."
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:ego "It's hard to make out from this angle.")))}}
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:layers {:day [(assoc (texture "behindhouse/background.png") :x 0 :y 0 :baseline 0)
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(assoc (texture "behindhouse/house.png") :x 0 :y 0 :baseline 122)
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(assoc (texture "behindhouse/brush.png") :x 0 :y 0 :baseline 240)]
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@@ -53,25 +58,29 @@
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(actions/play-animation entities :ego :reach)
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(actions/remove-entity entities :stick)
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(actions/give entities :stick)
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(actions/talk entities :ego "This stick might be useful.")
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))
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(actions/talk entities :ego "This stick might be useful.")))
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:peeling (assoc (texture "behindhouse/house-cover.png")
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:x 60 :y 92 :baseline 148
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:script (actions/get-script entities
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(if (get-in @entities [:state :opened-crack?])
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(do (actions/walk-to entities :ego [70 80])
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(actions/play-animation entities :ego :start-squat :stop? false)
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(actions/talk entities :ego "I can see Gandarf, the wizard inside." :animate? false :stop? false)
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(actions/talk entities :ego "It looks like he's opening his Magi-safe." :animate? false :stop? false)
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(actions/play-sound entities "safe-sound.ogg")
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(actions/talk entities :ego "So that's the code to his safe..." :animate? false :stop? false)
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(actions/play-animation entities :ego :end-squat)
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(actions/talk entities :ego "A lot of good it'll do me to know his password while he's still there."))
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(do (actions/walk-to entities :ego [80 80])
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(actions/talk entities :ego "It looks like the wall is crumbling here.")
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(actions/play-animation entities :ego :reach)
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(actions/update-entity entities :peeling #(assoc % :opacity 0))
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(actions/update-state entities (fn [state] (assoc state :opened-crack? true)))))))
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(cond (= :night (get-in @entities [:state :time]))
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(actions/talk entities :ego "The house is empty right now.")
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(get-in @entities [:state :opened-crack?])
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(do (actions/walk-to entities :ego [70 80])
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(actions/play-animation entities :ego :start-squat :stop? false)
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(actions/talk entities :ego "I can see Gandarf, the wizard inside." :animate? false :stop? false)
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(actions/talk entities :ego "It looks like he's opening his Magi-safe." :animate? false :stop? false)
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(actions/play-sound entities "safe-sound.ogg")
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(actions/talk entities :ego "So that's the code to his safe..." :animate? false :stop? false)
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(actions/play-animation entities :ego :end-squat)
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(actions/talk entities :ego "A lot of good it'll do me to know his password while he's still there."))
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:else
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(do (actions/walk-to entities :ego [80 80] :face :left)
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(actions/talk entities :ego "It looks like the wall is crumbling here.")
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(actions/play-animation entities :ego :reach)
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(actions/update-entity entities :peeling #(assoc % :opacity 0))
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(actions/update-state entities (fn [state] (assoc state :opened-crack? true)))))))
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:bird (utils/make-bird screen [[50 235] [80 220] [100 239] [180 235] [85 225]])}
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:collision "behindhouse/collision.png"
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:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.00)
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@@ -82,5 +91,8 @@
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entities)
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(if (actions/has-obtained? entities :stick)
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(update-in entities [:room :entities] #(dissoc % :stick))
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entities)
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(if (= :night (get-in entities [:state :time]))
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(make-night entities)
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entities)))
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:start-pos [172 122]))
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