better potion.
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@@ -334,7 +334,7 @@
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(update-in [:room :entities :ego] #(actions/start-animation screen % :crawl))))
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(continue [this screen entities]
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(if (= 170 (get-in entities [:room :entities :bloodclot :current-frame-index]))
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(if (= 185 (get-in entities [:room :entities :bloodclot :current-frame-index]))
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(particle-effect! (get-in entities [:room :entities :grow-explode]) :start))
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(let [move-speed (* 0.17
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@@ -347,7 +347,7 @@
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entities )))
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(done? [this screen entities]
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(= (get-in entities [:room :entities :bloodclot :current-frame-index]) 176))
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(= (get-in entities [:room :entities :bloodclot :current-frame-index]) 191))
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(terminate [this screen entities]
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(-> entities
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@@ -547,7 +547,7 @@
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:frankie "No sense in thanking Dipstick.")
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(actions/play-animation entities :frankie :laugh)
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(actions/play-animation entities :georgia :kick)
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(actions/walk-straight-to entities :georgia [141 35] :anim :stand :speed 1.0)
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(actions/walk-straight-to entities :georgia [131 40] :anim :stand :speed 1.0)
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(actions/play-animation entities :frankie :fall :stop? false)
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(actions/do-dialogue entities :georgia "Let's go, Sir Hunk.")
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(fade-out entities)
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@@ -188,7 +188,7 @@
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bloodclot-head-shoot-anim (utils/make-anim-seq "space/bloodclot-head-talk" [82 75] 0.05 [8 9 8 9 8 9 8 9 8 9 8 9 8 9 8 9 8 9 8 9 10 11 10 11 10 11 10 11 10 11 10 11])
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bloodclot-head-keep-shoot-anim (utils/make-anim-seq "space/bloodclot-head-talk" [82 75] 0.05 [12 13])
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blergh-stand-anim (utils/make-anim "space/bloodclot-stand.png" [106 165] 0.9 [0 1])
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bloodclot-explode (utils/make-anim-seq "space/bloodclot-explode" [106 165] 0.075 [0 0 0 0 0 0 0 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 5 5 5 4 4 4 4 5 5 5 5 5 4 4 4 4 5 5 4 4 4 4 5 5 5 4 5 5 5 5 5 5 5 5 6 5 5 5 5 6 6 5 5 5 5 5 5 5 6 6 6 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 7 6 7 7 5 6 6 6 6 6 7 7 7 7 6 6 6 6 6 6 6 6 6 6 7 7 7 7 6 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 9 10 11 12 13 14 15 16 17 18 19])
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bloodclot-explode (utils/make-anim-seq "space/bloodclot-explode" [106 165] 0.075 [0 0 0 0 0 0 0 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 4 4 4 5 5 5 5 5 5 5 5 5 6 6 6 6 7 7 7 7 7 7 7 7 7 7 7 8 8 8 7 7 7 7 8 8 8 8 8 7 7 7 7 8 8 7 7 7 7 8 8 8 7 8 8 8 8 8 8 8 8 9 8 8 8 8 9 9 8 8 8 8 8 8 8 9 9 9 8 8 8 8 8 9 9 9 9 9 9 9 9 9 9 9 9 9 10 9 10 10 8 9 9 9 9 9 10 10 10 10 9 9 9 9 9 9 9 9 9 9 10 10 10 10 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 11 12 13 14 15 16 17 18 19 20 21 22])
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bullet (utils/make-anim "space/bullet.png" [24 24] 0.0075 [0 1 2 0 1 2 0 1 2 0 1 2 0 1 2 3 3 3 4 4 5 5 6 5 4 7])
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effect (particle-effect "particles/appear")
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blowup-effect (particle-effect "particles/blowup")
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@@ -239,8 +239,8 @@
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:explode-sound (utils/load-sound "space/bloodclot-explode.ogg")
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:anim-sound-frames {blergh-stand-anim {0 [:inhale-sound grunt-vol]
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1 [:exhale-sound grunt-vol]}
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bloodclot-explode {19 [:grow-sound (constantly 0.5)]
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166 [:explode-sound (constantly 0.5)]}}
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bloodclot-explode {35 [:grow-sound (constantly 0.5)]
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181 [:explode-sound (constantly 0.5)]}}
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:opacity 0.0
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:anim blergh-stand-anim
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:anim-start 0
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