expanded so you can't make strength potion without mandrake.
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@@ -16,7 +16,7 @@
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(if (actions/has-item? entities :recipe)
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(do
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(actions/play-animation entities :ego :squat)
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(actions/talk entities :ego "It's empty now."))
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(actions/talk entities :ego "I already took everything interesting from there."))
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(do
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(actions/talk entities :ego "Yes! That worked.")
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(actions/talk entities :ego "Let's see here...")
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@@ -29,8 +29,8 @@
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(actions/talk entities :ego "Aha! Here it is! I found a recipe for a strength potion!")
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(actions/talk entities :ego "Looks like there's something else in here too...")
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(actions/play-animation entities :ego :squat)
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(actions/give entities :frog-legs)
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(actions/talk entities :ego "Eww. Frog legs."))))
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(actions/give entities :mandrake)
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(actions/talk entities :ego "Weird. It's some kind of root."))))
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:failure (actions/get-script entities
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(actions/talk entities :ego "I don't think that worked...")))
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(actions/update-state entities #(assoc % :active? false)))
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@@ -137,7 +137,35 @@
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:disappear wizard-disappear}
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:talk-color (color 0.95 0.3 1.0 1.0)
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:facing :left
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:script (actions/get-script entities (do-wizard-dialogue entities)))
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:script (actions/get-script entities (do-wizard-dialogue entities))
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:scripts #(condp = %
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:kiss (actions/get-script entities
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(actions/do-dialogue entities
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:wizard "Good job boy! You saved a damsel in distress."
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:wizard "You have proven yourself worthy in courage."))
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:medal (actions/get-script entities
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(actions/do-dialogue entities
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:wizard "So you beat Captain McHulk at arm wrestling? "
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:wizard "You must have been working out!"))
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:trophy (actions/get-script entities
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(actions/do-dialogue entities
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:wizard "My, my, you have proven your worth in wisdom!"
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:wizard "One day you'll be as wise as me!"))
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:recipe (actions/get-script entities
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(actions/do-dialogue entities
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:ego "I probably shouldn't show him that I have his stolen posessions."))
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:frog-legs (actions/get-script entities
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(actions/do-dialogue entities
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:ego "I probably shouldn't show him that I have his stolen posessions."))
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:mandrake (actions/get-script entities
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(actions/do-dialogue entities
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:ego "I probably shouldn't show him that I have his stolen posessions."))
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:flask-1 (actions/get-script entities
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(actions/do-dialogue entities
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:wizard "You can keep the flask."))
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(actions/get-script entities
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(actions/do-dialogue entities
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:wizard "No thank you."))))
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:stand)
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:safe-lock (actions/start-animation screen (assoc (animation->texture screen safe-lock) :x 51 :y 95 :baseline 145
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:stand safe-lock)
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@@ -156,14 +184,25 @@
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(actions/give entities :flask-1)
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(when (get-in @entities [:room :entities :wizard])
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(actions/do-dialogue entities :ego "Hey you think I could have this flask?"
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:wizard "Sure."))))}
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:wizard "Sure."))))
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:frog-legs (assoc (texture "inside-house/frog-legs.png")
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:x 180 :y 77 :baseline 240
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:script (actions/get-script entities
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(if (get-in @entities [:room :entities :wizard])
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(actions/do-dialogue entities :wizard "Hey, I need those frog legs for one of my spells!")
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(do (actions/give entities :frog-legs)
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(actions/remove-entity entities :frog-legs)
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(actions/do-dialogue entities :ego "Eww. Frog legs.")))))}
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:collision "inside-house/collision.png"
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:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.75)
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:apply-state (fn [entities]
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(as-> entities entities
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(if (actions/has-one-of? entities [:flask-1 :flask-1-with-cream-of-mushroom :flask-1-strength :flask-1-with-mushrooms :flask-1-with-milk])
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(if (actions/has-obtained? entities :flask-1)
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(update-in entities [:room :entities] #(dissoc % :flask))
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entities)
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(if (actions/has-obtained? entities :frog-legs)
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(update-in entities [:room :entities] #(dissoc % :frog-legs))
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entities)
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(if (get-in entities [:state :wizard-left?])
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(update-in entities [:room :entities] #(dissoc % :wizard))
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entities)))
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