expanded so you can't make strength potion without mandrake.
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@@ -128,7 +128,7 @@
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game-player-stand (animation 0.15 (for [i [0 0 0 0 0 0 0 0 0 0 0 1]]
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(aget game-player-talk-sheet 0 i)))
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game-player-flex (animation 0.075 (for [i [0 0 4 4 5 5 5 5 5 5 5 6 7 8 7 9 7 8 7 9 7 8 7 9 7 8 7 9 7 8 7 9 7 8 7 9 6 5 5 4 4 0 0 0 0]]
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game-player-flex (animation 0.075 (for [i [0 0 4 4 5 5 5 5 5 5 5 6 7 8 7 9 7 8 7 9 7 8 7 9 7 8 7 9 7 8 7 9 7 8 7 9 7 8 7 9 7 8 7 6 5 5 5 5 5 5 5 5 5 5 4 4 0 0 0 0]]
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(aget game-player-talk-sheet 0 i)))
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trophy (utils/make-anim "inside-castle/trophy.png" [16 16] 0.1 (flatten [(repeat 50 0) 1 2 3 3 3 3 2 1]))]
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(rooms/make :music :town-1
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@@ -152,7 +152,13 @@
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(sound! (sound "door.ogg") :play)
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(actions/play-animation entities :ego :reach)
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(actions/transition-background entities :inside-antique [228 -30])
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(actions/walk-straight-to entities :ego [222 15] :face :left))}
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(actions/walk-straight-to entities :ego [222 15] :face :left)
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(if (get-in @entities [:state :allowed-to-keep-teddy?])
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(actions/do-dialogue entities :shopkeep "Hello there, sonny."
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:shopkeep "Have you seen Herb lately?"
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:ego "Erm... No, not recently."
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:shopkeep "Oh. Send him my love if you do see him.")
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(actions/talk entities :shopkeep "Hello there, sonny.")))}
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:sword {:box [0 130 39 165]
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:script (actions/get-script entities
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(if (actions/has-item? entities :sword)
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