expanded so you can't make strength potion without mandrake.
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@@ -150,7 +150,7 @@
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[4 4 4 4 4 4 0 0 0 0 4 4 4 0 0 0 4 4 4 0 0 1 1 0 0 4 4 4 5 5 5 5 4 4 4 5 5 5 5 4 4 4 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6])))]
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(rooms/make :music :town-1
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:interactions
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{:right-dir {:box [300 0 320 120]
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{:right-dir {:box [300 45 320 120]
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [319 50])
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@@ -169,14 +169,23 @@
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:facing :right
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:talk-color (color 1.0 0.2 0.3 1.0)
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:script (actions/get-script entities
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(do-warrior-dialogue entities)
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))
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(do-warrior-dialogue entities))
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:scripts (constantly (actions/get-script entities
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(actions/walk-to entities :ego [150 45] :face :left)
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(actions/do-dialogue entities :warriors
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"We are warriors. We coveteth not earthly possessions."))))
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:stand)
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:ladder-guard (actions/start-animation screen (assoc (animation->texture screen ladder-guard-stand) :x 202 :y 85 :baseline 155
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:stand ladder-guard-stand
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:talk ladder-guard-talk
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:talk-color (color 0.2 0.6 1.0 1.0)
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:script (actions/get-script entities (do-ladder-guard-dialogue entities)))
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:script (actions/get-script entities (do-ladder-guard-dialogue entities))
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:scripts #(actions/get-script entities
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(actions/walk-to entities :ego [170 45] :face :right)
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(actions/do-dialogue entities :ladder-guard
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(if (= :ladder %)
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"Do not durst telleth a soul about that ladder!"
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"No thank you, young sire."))))
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:stand)
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:ladder (assoc (texture "inside-cafeteria/ladder.png") :x 250 :y 85 :baseline 155
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:script (actions/get-script entities
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