no endless loop
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@@ -765,7 +765,7 @@
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(- (:total-time screen) (get-in entities [:room :entities :ego :anim-start])))))
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(terminate [this screen entities]
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entities)
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(stop screen entities :ego))
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(skip-type [this screen entities]
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:none)))
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@@ -376,7 +376,6 @@
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:cursor :up
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:script (actions/get-script entities
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(actions/walk-to entities :ego [182 90] :face :left :skip-type :end)
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(actions/play-animation entities :ego :reach)
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(if (= :night (get-in @entities [:state :time]))
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(actions/talk entities :ego "It's locked.")
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@@ -629,6 +629,8 @@ void main()
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:anim-merges {(get-in ego [:right :shock]) {:origin-x 15}
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(get-in ego [:left :swing-shovel]) {:origin-x 26}
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(get-in ego [:right :swing-shovel]) {:origin-x 26}
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(get-in ego [:left :glad]) {:origin-x 11}
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(get-in ego [:right :glad]) {:origin-x 11}
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(get-in ego [:right :standup]) {:origin-x 32}
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(get-in ego [:right :crawl]) {:origin-x 32}
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(get-in ego [:right :crawl-hide]) {:origin-x 32}
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