should make rendering work again.
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@@ -25,10 +25,12 @@
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[:dawn :opacity]
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1.0)))
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(defn walk-to-castle [entities]
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(defn walk-to-castle [entities dawn?]
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(actions/walk-to entities :ego [0 80])
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(actions/walk-straight-to entities :ego [-20 80])
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(actions/transition-background entities :outside-castle [330 80] :between dawn-fade)
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(if dawn?
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(actions/transition-background entities :outside-castle [330 80] :between dawn-fade)
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(actions/transition-background entities :outside-castle [330 80]))
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(actions/walk-straight-to entities :ego [310 80]))
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(def ego-sheep-loc
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@@ -94,7 +96,7 @@
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:ego "I now have The Slinger's Shot."
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:ego "And just in time, too. It's getting light.")
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(actions/update-state entities #(assoc % :next-time :sunrise))
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(walk-to-castle entities)
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(walk-to-castle entities true)
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(outside-castle/go-through-gate entities)
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(actions/update-state entities #(assoc % :next-time :day))
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(inside-castle/walk-to-blergh entities)
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@@ -348,7 +350,7 @@
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:left-dir {:box [0 40 20 140]
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:script (actions/get-script
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entities
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(walk-to-castle entities))
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(walk-to-castle entities false))
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:cursor :left}}
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:layers {:day [(assoc (texture "outsidehouse/background.png") :x 0 :y 0 :baseline 0)
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(assoc (texture "outsidehouse/house.png") :x 0 :y 0 :baseline 122)
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