un. believable. iphone 4s can play the whole game.
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@@ -196,10 +196,10 @@
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grow-explode (particle-effect "particles/grow-explode")]
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(rooms/make :music :fight
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:name "Duel"
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:sounds {#_#_:shock (utils/load-sound "space/shock.ogg")
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#_#_:shock-short (utilw/load-sound "space/shock-short.ogg")
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#_#_:jump (utils/load-sound "space/jump.ogg")
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#_#_:swing-sword (utils/load-sound "space/swingsword.ogg")}
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:sounds {:shock (utils/load-sound "space/shock.ogg")
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:shock-short (utils/load-sound "space/shock-short.ogg")
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:jump (utils/load-sound "space/jump.ogg")
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:swing-sword (utils/load-sound "space/swingsword.ogg")}
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:interactions
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{}
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:layers [(assoc (utils/get-texture "space/background.png") :x 0 :y 0 :baseline 0)]
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@@ -235,9 +235,9 @@
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:bloodclot (assoc (animation->texture screen blergh-stand-anim)
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:x 180 :y 50 :baseline 190
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:stand blergh-stand-anim
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#_#_:inhale-sound (utils/load-sound "space/bloodclot-inhale.ogg")
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#_#_ :exhale-sound (utils/load-sound "space/bloodclot-exhale.ogg")
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#_#_ :explode-sound (utils/load-sound "space/bloodclot-explode.ogg")
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:inhale-sound (utils/load-sound "space/bloodclot-inhale.ogg")
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:exhale-sound (utils/load-sound "space/bloodclot-exhale.ogg")
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:explode-sound (utils/load-sound "space/bloodclot-explode.ogg")
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:anim-sound-frames {blergh-stand-anim {0 [:inhale-sound grunt-vol]
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1 [:exhale-sound grunt-vol]}
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bloodclot-explode {35 [:grow-sound (constantly 0.5)]
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