un. believable. iphone 4s can play the whole game.

This commit is contained in:
Bryce Covert
2017-05-25 20:24:21 -07:00
parent aec484deb5
commit a8b5136a9c
13 changed files with 91 additions and 97 deletions

View File

@@ -196,10 +196,10 @@
grow-explode (particle-effect "particles/grow-explode")]
(rooms/make :music :fight
:name "Duel"
:sounds {#_#_:shock (utils/load-sound "space/shock.ogg")
#_#_:shock-short (utilw/load-sound "space/shock-short.ogg")
#_#_:jump (utils/load-sound "space/jump.ogg")
#_#_:swing-sword (utils/load-sound "space/swingsword.ogg")}
:sounds {:shock (utils/load-sound "space/shock.ogg")
:shock-short (utils/load-sound "space/shock-short.ogg")
:jump (utils/load-sound "space/jump.ogg")
:swing-sword (utils/load-sound "space/swingsword.ogg")}
:interactions
{}
:layers [(assoc (utils/get-texture "space/background.png") :x 0 :y 0 :baseline 0)]
@@ -235,9 +235,9 @@
:bloodclot (assoc (animation->texture screen blergh-stand-anim)
:x 180 :y 50 :baseline 190
:stand blergh-stand-anim
#_#_:inhale-sound (utils/load-sound "space/bloodclot-inhale.ogg")
#_#_ :exhale-sound (utils/load-sound "space/bloodclot-exhale.ogg")
#_#_ :explode-sound (utils/load-sound "space/bloodclot-explode.ogg")
:inhale-sound (utils/load-sound "space/bloodclot-inhale.ogg")
:exhale-sound (utils/load-sound "space/bloodclot-exhale.ogg")
:explode-sound (utils/load-sound "space/bloodclot-explode.ogg")
:anim-sound-frames {blergh-stand-anim {0 [:inhale-sound grunt-vol]
1 [:exhale-sound grunt-vol]}
bloodclot-explode {35 [:grow-sound (constantly 0.5)]