un. believable. iphone 4s can play the whole game.
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@@ -225,9 +225,9 @@
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:shopkeep "My son would be stricken with grief to find it missing."))))]
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(rooms/make :music :inside-antique
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:name "Antique shop"
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:sounds {#_#_:fire-1 (utils/load-sound "inside-antique/fire-1.ogg")
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#_#_:fire-2 (utils/load-sound "inside-antique/fire-2.ogg")
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#_#_:fire-3 (utils/load-sound "inside-antique/fire-3.ogg")
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:sounds {:fire-1 (utils/load-sound "inside-antique/fire-1.ogg")
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:fire-2 (utils/load-sound "inside-antique/fire-2.ogg")
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:fire-3 (utils/load-sound "inside-antique/fire-3.ogg")
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}
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:return-portrait (rooms/make-entity :return-portrait {:box [103 70 206 116]
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:label "Desk"
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@@ -232,8 +232,8 @@
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(rooms/make :music :inside-antique
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:name "In jail"
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:sounds {
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#_#_:squeek (utils/load-sound "inside-jail/squeak.ogg")
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#_#_:crowbar-sound (utils/load-sound "ego/crowbar.ogg")
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:squeek (utils/load-sound "inside-jail/squeak.ogg")
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:crowbar-sound (utils/load-sound "ego/crowbar.ogg")
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}
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:interactions {
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:lock {:box [172 102 190 124]
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@@ -626,7 +626,7 @@
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(rooms/make :music {:day :town-2 :night :night}
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:name "Outside house"
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:update-fn jump-around
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#_#_:cauldron-sound {:object nil :sound (utils/load-sound "outsidehouse/cauldron.ogg")}
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:cauldron-sound {:object nil :sound (utils/load-sound "outsidehouse/cauldron.ogg")}
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:interactions
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{:door {:box [250 100 281 160]
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:only-script
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@@ -774,8 +774,8 @@
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(actions/talk entities :ego "That's just cruel."))
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nil)
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#_#_:eat-sound (utils/load-sound "outsidehouse/sheep-eat.ogg")
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#_#_:bleet-sound (utils/load-sound "outsidehouse/sheep-bleet.ogg")
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:eat-sound (utils/load-sound "outsidehouse/sheep-eat.ogg")
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:bleet-sound (utils/load-sound "outsidehouse/sheep-bleet.ogg")
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:anim-sound-frames {sheep-stand {11 [:eat-sound 0.3]
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35 [:bleet-sound 0.5]}}
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:left {:walk (utils/flip sheep-walk)
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@@ -794,7 +794,7 @@
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:door (assoc (animation->texture screen door)
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:x 252 :y 88 :baseline 122
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:open door
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#_#_:door-sound (utils/load-sound "door.ogg")
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:door-sound (utils/load-sound "door.ogg")
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:anim-sound-frames {door {1 [:door-sound 0.1]}}
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)
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:lamb (assoc (utils/get-texture "outsidehouse/lamb.png")
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@@ -196,10 +196,10 @@
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grow-explode (particle-effect "particles/grow-explode")]
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(rooms/make :music :fight
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:name "Duel"
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:sounds {#_#_:shock (utils/load-sound "space/shock.ogg")
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#_#_:shock-short (utilw/load-sound "space/shock-short.ogg")
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#_#_:jump (utils/load-sound "space/jump.ogg")
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#_#_:swing-sword (utils/load-sound "space/swingsword.ogg")}
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:sounds {:shock (utils/load-sound "space/shock.ogg")
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:shock-short (utils/load-sound "space/shock-short.ogg")
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:jump (utils/load-sound "space/jump.ogg")
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:swing-sword (utils/load-sound "space/swingsword.ogg")}
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:interactions
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{}
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:layers [(assoc (utils/get-texture "space/background.png") :x 0 :y 0 :baseline 0)]
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@@ -235,9 +235,9 @@
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:bloodclot (assoc (animation->texture screen blergh-stand-anim)
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:x 180 :y 50 :baseline 190
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:stand blergh-stand-anim
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#_#_:inhale-sound (utils/load-sound "space/bloodclot-inhale.ogg")
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#_#_ :exhale-sound (utils/load-sound "space/bloodclot-exhale.ogg")
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#_#_ :explode-sound (utils/load-sound "space/bloodclot-explode.ogg")
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:inhale-sound (utils/load-sound "space/bloodclot-inhale.ogg")
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:exhale-sound (utils/load-sound "space/bloodclot-exhale.ogg")
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:explode-sound (utils/load-sound "space/bloodclot-explode.ogg")
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:anim-sound-frames {blergh-stand-anim {0 [:inhale-sound grunt-vol]
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1 [:exhale-sound grunt-vol]}
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bloodclot-explode {35 [:grow-sound (constantly 0.5)]
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