un. believable. iphone 4s can play the whole game.

This commit is contained in:
Bryce Covert
2017-05-25 20:24:21 -07:00
parent aec484deb5
commit a8b5136a9c
13 changed files with 91 additions and 97 deletions

View File

@@ -225,9 +225,9 @@
:shopkeep "My son would be stricken with grief to find it missing."))))]
(rooms/make :music :inside-antique
:name "Antique shop"
:sounds {#_#_:fire-1 (utils/load-sound "inside-antique/fire-1.ogg")
#_#_:fire-2 (utils/load-sound "inside-antique/fire-2.ogg")
#_#_:fire-3 (utils/load-sound "inside-antique/fire-3.ogg")
:sounds {:fire-1 (utils/load-sound "inside-antique/fire-1.ogg")
:fire-2 (utils/load-sound "inside-antique/fire-2.ogg")
:fire-3 (utils/load-sound "inside-antique/fire-3.ogg")
}
:return-portrait (rooms/make-entity :return-portrait {:box [103 70 206 116]
:label "Desk"

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@@ -232,8 +232,8 @@
(rooms/make :music :inside-antique
:name "In jail"
:sounds {
#_#_:squeek (utils/load-sound "inside-jail/squeak.ogg")
#_#_:crowbar-sound (utils/load-sound "ego/crowbar.ogg")
:squeek (utils/load-sound "inside-jail/squeak.ogg")
:crowbar-sound (utils/load-sound "ego/crowbar.ogg")
}
:interactions {
:lock {:box [172 102 190 124]

View File

@@ -626,7 +626,7 @@
(rooms/make :music {:day :town-2 :night :night}
:name "Outside house"
:update-fn jump-around
#_#_:cauldron-sound {:object nil :sound (utils/load-sound "outsidehouse/cauldron.ogg")}
:cauldron-sound {:object nil :sound (utils/load-sound "outsidehouse/cauldron.ogg")}
:interactions
{:door {:box [250 100 281 160]
:only-script
@@ -774,8 +774,8 @@
(actions/talk entities :ego "That's just cruel."))
nil)
#_#_:eat-sound (utils/load-sound "outsidehouse/sheep-eat.ogg")
#_#_:bleet-sound (utils/load-sound "outsidehouse/sheep-bleet.ogg")
:eat-sound (utils/load-sound "outsidehouse/sheep-eat.ogg")
:bleet-sound (utils/load-sound "outsidehouse/sheep-bleet.ogg")
:anim-sound-frames {sheep-stand {11 [:eat-sound 0.3]
35 [:bleet-sound 0.5]}}
:left {:walk (utils/flip sheep-walk)
@@ -794,7 +794,7 @@
:door (assoc (animation->texture screen door)
:x 252 :y 88 :baseline 122
:open door
#_#_:door-sound (utils/load-sound "door.ogg")
:door-sound (utils/load-sound "door.ogg")
:anim-sound-frames {door {1 [:door-sound 0.1]}}
)
:lamb (assoc (utils/get-texture "outsidehouse/lamb.png")

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@@ -196,10 +196,10 @@
grow-explode (particle-effect "particles/grow-explode")]
(rooms/make :music :fight
:name "Duel"
:sounds {#_#_:shock (utils/load-sound "space/shock.ogg")
#_#_:shock-short (utilw/load-sound "space/shock-short.ogg")
#_#_:jump (utils/load-sound "space/jump.ogg")
#_#_:swing-sword (utils/load-sound "space/swingsword.ogg")}
:sounds {:shock (utils/load-sound "space/shock.ogg")
:shock-short (utils/load-sound "space/shock-short.ogg")
:jump (utils/load-sound "space/jump.ogg")
:swing-sword (utils/load-sound "space/swingsword.ogg")}
:interactions
{}
:layers [(assoc (utils/get-texture "space/background.png") :x 0 :y 0 :baseline 0)]
@@ -235,9 +235,9 @@
:bloodclot (assoc (animation->texture screen blergh-stand-anim)
:x 180 :y 50 :baseline 190
:stand blergh-stand-anim
#_#_:inhale-sound (utils/load-sound "space/bloodclot-inhale.ogg")
#_#_ :exhale-sound (utils/load-sound "space/bloodclot-exhale.ogg")
#_#_ :explode-sound (utils/load-sound "space/bloodclot-explode.ogg")
:inhale-sound (utils/load-sound "space/bloodclot-inhale.ogg")
:exhale-sound (utils/load-sound "space/bloodclot-exhale.ogg")
:explode-sound (utils/load-sound "space/bloodclot-explode.ogg")
:anim-sound-frames {blergh-stand-anim {0 [:inhale-sound grunt-vol]
1 [:exhale-sound grunt-vol]}
bloodclot-explode {35 [:grow-sound (constantly 0.5)]