Hard to believe, but I think fullscreen truly works, even through sleep.

This commit is contained in:
Bryce Covert
2015-09-03 19:26:38 -07:00
parent 3dfbd9b408
commit a63a5352c1
12 changed files with 53 additions and 157 deletions

View File

@@ -955,7 +955,8 @@ void main()
(add-timer! screen k start time)))
:on-render
(fn [{:keys [camera] :as screen} [entities]]
(fn [{:keys [camera ^FitViewport viewport] :as screen} [entities]]
(.apply viewport)
(if (get-in entities [:closing? :value])
(let [entities (utils/apply-tweens screen entities (:tweens entities))
@@ -1136,7 +1137,8 @@ void main()
{:label (assoc (label "Demo version - DO NOT COPY" (color :white) ) :y 460 :x 5 :baseline 0 :opacity 0.5)}))
:on-render
(fn [screen [entities]]
(fn [{:keys [^FitViewport viewport] :as screen} [entities]]
(.apply viewport)
(render! screen [(:label entities)])
entities)
@@ -1162,7 +1164,8 @@ void main()
:fps (assoc (label "" (color :white) ) :x 5 :baseline 0 :opacity 0.1)}))
:on-render
(fn [screen [entities]]
(fn [{:keys [viewport] :as screen} [entities]]
(.apply viewport)
(let [entities (utils/apply-tweens screen entities (:tweens entities))]
#_(label! (:fps entities) :set-text (str (game :fps)))
(render! screen [ (:inventory entities) (:close entities)])