Hard to believe, but I think fullscreen truly works, even through sleep.

This commit is contained in:
Bryce Covert
2015-09-03 19:26:38 -07:00
parent 3dfbd9b408
commit a63a5352c1
12 changed files with 53 additions and 157 deletions

View File

@@ -11,6 +11,7 @@
(:import [com.badlogic.gdx.graphics Pixmap Pixmap$Filter Texture Texture$TextureFilter]
[com.badlogic.gdx.graphics.g2d TextureRegion]
[com.badlogic.gdx.scenes.scene2d.utils Align]
[com.badlogic.gdx.utils.viewport FitViewport]
[com.badlogic.gdx Application Audio Files Game Gdx Graphics Input
InputMultiplexer InputProcessor Net Preferences Screen]))
@@ -32,7 +33,8 @@
)
:on-render
(fn [screen [entities]]
(fn [{:keys [^FitViewport viewport] :as screen} [entities]]
(.apply viewport)
(let [entities (utils/apply-tweens screen entities (:tweens entities))]
(render! screen [(:the-end entities) (:fade entities)])