jail too.
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@@ -217,7 +217,8 @@
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(defn make [screen]
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(let [warden-sheet (texture! (utils/get-texture "inside-jail/warden.png") :split 43 58)
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(let [[screen atlas] (utils/acquire-atlas screen "packed/inside-jail.atlas")
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warden-sheet (texture! (utils/atlas->texture atlas "warden") :split 43 58)
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warden-talk (animation 0.2 (for [i [1 0 1 0 1 0 1 0 0 0 2 0]]
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(aget warden-sheet 0 i)))
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warden-stand (animation 0.1 (for [i (flatten [(repeat 30 0) 2 (repeat 20 0) 2])]
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@@ -226,9 +227,9 @@
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(aget warden-sheet 0 i)))
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warden-sleep (animation 0.25 (for [i (flatten [ 3 4 3 4 3 4 3 4 3 4 5 5 2 2 2 2 2 2])]
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(aget warden-sheet 0 i)))
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candle (utils/make-anim "inside-jail/candle.png" [20 25] 0.1 (range 4))
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candle-aura (utils/make-anim "inside-house/candle-aura.png" [27 27] 0.2 [0 1 2 3 2 1])
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crowbar (utils/make-anim "inside-jail/crowbar.png" [16 33] 0.15 (flatten [(repeat 120 0) [1 2 3 3 2 1]]))]
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candle (utils/make-anim atlas "candle" [20 25] 0.1 (range 4))
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candle-aura (utils/make-anim atlas "candle-aura" [27 27] 0.2 [0 1 2 3 2 1])
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crowbar (utils/make-anim atlas "crowbar" [16 33] 0.15 (flatten [(repeat 120 0) [1 2 3 3 2 1]]))]
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(rooms/make :music :inside-antique
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:name "In jail"
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:sounds {
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@@ -350,10 +351,10 @@
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:only-script (actions/get-script entities (leave entities))}
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}
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:layers [(assoc (utils/get-texture "inside-jail/background.png") :x 0 :y 0 :baseline 0 :night-profile :none)
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(assoc (utils/get-texture "inside-jail/bars.png") :x 0 :y 0 :baseline 165 :night-profile :none)
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(assoc (utils/get-texture "inside-jail/glow.png") :x 0 :y 0 :baseline 240 :additive? true :opacity 0.35 :night-profile :none)
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(assoc (utils/get-texture "inside-jail/fg.png") :x 0 :y 5 :baseline 241 :parallax 1.5 :night-profile :none)]
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:layers [(assoc (utils/atlas->texture atlas "background") :x 0 :y 0 :baseline 0 :night-profile :none)
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(assoc (utils/atlas->texture atlas "bars") :x 0 :y 0 :baseline 165 :night-profile :none)
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(assoc (utils/atlas->texture atlas "glow") :x 0 :y 0 :baseline 240 :additive? true :opacity 0.35 :night-profile :none)
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(assoc (utils/atlas->texture atlas "fg") :x 0 :y 5 :baseline 241 :parallax 1.5 :night-profile :none)]
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:hotspots [{:box [121 40 258 44]
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:fn (fn [screen entities]
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@@ -373,7 +374,7 @@
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(common/go-to-jail entities)) entities)
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entities)
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entities)))}]
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:entities {:warden (assoc (utils/get-texture "inside-jail/warden.png" )
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:entities {:warden (assoc (utils/atlas->texture atlas "warden" )
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:x 40 :y 60 :baseline 166
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:stand warden-stand
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:talk warden-talk
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@@ -412,13 +413,13 @@
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:ego "I can't kill him just for doing his job."))
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:rope (actions/get-script entities (tie-up-warden entities "I'll tie him up."))
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:ball-n-chain (actions/get-script entities (tie-up-warden entities "I'll lock him up."))})
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:chest-top (assoc (utils/get-texture "inside-jail/chest-top.png")
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:chest-top (assoc (utils/atlas->texture atlas "chest-top")
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:x 193 :y (- 240 165) :baseline 166
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:origin-x 0 :origin-y 0
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:night-profile :none
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:open (animation 0.8 [(utils/get-texture "inside-jail/chest-top-open.png")])
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:close (animation 0.8 [(utils/get-texture "inside-jail/chest-top.png")]))
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:ball-n-chain (assoc (utils/get-texture "inside-jail/ball-n-chain.png")
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:open (animation 0.8 [(utils/atlas->texture atlas "chest-top-open")])
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:close (animation 0.8 [(utils/atlas->texture atlas "chest-top")]))
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:ball-n-chain (assoc (utils/atlas->texture atlas "ball-n-chain")
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:x 80 :y 80 :baseline 160
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:night-profile :none
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:label "Ball-n-chain"
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@@ -428,7 +429,7 @@
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(actions/play-animation entities :ego :squat)
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(actions/remove-entity entities :ball-n-chain)
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(actions/give entities :ball-n-chain)))
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:moveable-bars (assoc (utils/get-texture "inside-jail/moveable-bars.png")
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:moveable-bars (assoc (utils/atlas->texture atlas "moveable-bars")
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:night-profile :none
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:x 132 :y 77 :baseline 163)
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:candle (assoc (animation->texture screen candle)
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@@ -461,7 +462,7 @@
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(actions/give entities :crowbar)
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(actions/talk entities :ego "It's a crowbar."))
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(actions/talk entities :ego "I can't reach it."))))
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:closed-window (assoc (utils/get-texture "inside-jail/window.png")
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:closed-window (assoc (utils/atlas->texture atlas "window")
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:night-profile :none
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:x 99 :y 111 :baseline 128)
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:guard { :object nil :width 100 :height 100 :x 70 :y 55 :talk-color (color 0.2 0.6 1.0 1.0)}}
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