handle case where he's distracted.
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@@ -103,11 +103,12 @@
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(actions/play-animation entities :ego :sigh)
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(actions/talk entities :ego "So can I at least slay ghouls with this broom?")
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(actions/stop-walking entities :ego :face :left)
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(actions/do-dialogue entities :fairy-godfather "Not quite, young Tick."
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:fairy-godfather "This weapon is used to fight a more persistent foe."
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:fairy-godfather "Dust and grime!"
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:fairy-godfather "Take the broom, and cast it into the pit of fate."
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:fairy-godfather "Then you can fulfill your fate as a janitor.")
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(when-not (get-in @entities [:room :entities :fairy-godfather :distracted?])
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(actions/do-dialogue entities :fairy-godfather "Not quite, young Tick."
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:fairy-godfather "This weapon is used to fight a more persistent foe."
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:fairy-godfather "Dust and grime!"
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:fairy-godfather "Take the broom, and cast it into the pit of fate."
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:fairy-godfather "Then you can fulfill your fate as a janitor."))
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(actions/update-state entities #(update-in % [:plaques-read] conj :broom)))
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(defn read-shovel-plaque [entities]
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@@ -119,10 +120,11 @@
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:ego "'You can work by night,\nBut suffer a plight:'"
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:ego "'Gals dislike guys who bury souls.'")
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(actions/play-animation entities :ego :sigh)
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(actions/do-dialogue entities
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:fairy-godfather "Don't be dismayed, young Tick."
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:fairy-godfather "Remember, these destinies can't be mistaken."
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:ego "But it sounds so dull!")
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(when-not (get-in @entities [:room :entities :fairy-godfather :distracted?])
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(actions/do-dialogue entities
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:fairy-godfather "Don't be dismayed, young Tick."
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:fairy-godfather "Remember, these destinies can't be mistaken."
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:ego "But it sounds so dull!"))
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(actions/update-state entities #(update-in % [:plaques-read] conj :shovel)))
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(defn do-intro [entities]
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@@ -162,22 +164,22 @@
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:ego "Soo, I've been destined to be a shovel since the dawn of time?"
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:fairy-godfather "No, no, no!")
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(actions/update-entities entities #(update-in % [:room :entities :fairy-godfather] dissoc :path))
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(actions/walk-straight-to entities :fairy-godfather [60 120] :speed 3.0 :update-baseline? false)
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(actions/update-entities entities (fn [e] (update-in e [:room :entities :fairy-godfather] assoc :path (catmull-rom-spline (map #(apply vector-2* %) [[60 120] [60 124]]) true))))
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(actions/walk-straight-to entities :fairy-godfather [87 120] :speed 3.0 :update-baseline? false)
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(actions/update-entities entities (fn [e] (update-in e [:room :entities :fairy-godfather] assoc :path (catmull-rom-spline (map #(apply vector-2* %) [[87 120] [87 124]]) true))))
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(actions/do-dialogue entities :fairy-godfather "This shovel represents the job of grave-digger."
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:fairy-godfather "A simple job, for a simple fellow."
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:ego "Hey! "
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:ego "I'm not simple.")
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(actions/update-entities entities #(update-in % [:room :entities :fairy-godfather] dissoc :path))
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(actions/walk-straight-to entities :fairy-godfather [240 120] :speed 3.0 :update-baseline? false)
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(actions/update-entities entities (fn [e] (update-in e [:room :entities :fairy-godfather] assoc :path (catmull-rom-spline (map #(apply vector-2* %) [[240 120] [240 124]]) true))))
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(actions/walk-straight-to entities :fairy-godfather [260 120] :speed 3.0 :update-baseline? false)
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(actions/update-entities entities (fn [e] (update-in e [:room :entities :fairy-godfather] assoc :path (catmull-rom-spline (map #(apply vector-2* %) [[260 120] [260 124]]) true))))
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(actions/do-dialogue entities :fairy-godfather "Next, we have the broom, representing the humble job of a janitor."
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:ego "I'm not going to be a janitor!"
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:ego "I'm going to take the sword and be a knight?"
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:fairy-godfather "Hmm? Sword?")
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(actions/update-entities entities #(update-in % [:room :entities :fairy-godfather] dissoc :path))
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(actions/walk-straight-to entities :fairy-godfather [170 120] :speed 3.0 :update-baseline? false)
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(actions/update-entities entities (fn [e] (update-in e [:room :entities :fairy-godfather] assoc :path (catmull-rom-spline (map #(apply vector-2* %) [[170 120] [170 124]]) true))))
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(actions/walk-straight-to entities :fairy-godfather [192 120] :speed 3.0 :update-baseline? false)
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(actions/update-entities entities (fn [e] (update-in e [:room :entities :fairy-godfather] assoc :path (catmull-rom-spline (map #(apply vector-2* %) [[192 118] [192 124]]) true))))
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(actions/do-dialogue entities
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:fairy-godfather "Sword...?"
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:fairy-godfather "Uh, oh. That's not right."
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