a hacky way to make talking automatically stop after a certain amount of time.
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@@ -4,6 +4,7 @@
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[play-clj.utils :refer :all]
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[play-clj.g2d :refer :all]
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[clojure.pprint]
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[clojure.string :as s]
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[advent.pathfind]
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[advent.actions :as actions]
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[advent.screens.dialogue :as dialogue])
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@@ -56,16 +57,31 @@
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[(stop target-id)]))]
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actions))
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(defn get-text-duration [text]
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(* (count (s/split text #" ")) 0.75))
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(defn talk [target-id text]
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(fn [screen entities]
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(let [target-y (get-in entities [target-id :y])
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scale-fn (get-in entities [:background :scale-fn])
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scale (scale-fn target-y)
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height (* scale 36)]
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(run! dialogue/talking-screen :on-talk :text text
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:x (get-in entities [target-id :x]) :y (+ (get-in entities [target-id :y]) height)
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:target-id target-id
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:scale scale)
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(-> entities
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(update-in [target-id :actions] rest)
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(assoc-in [target-id :anim] (get-in entities [target-id :talk]))))))
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;; instead of tracking initial-time in an atom to determine when
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;; this is done, this should probably be moved into a start and done?
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;; function for an action
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(let [initial-time (atom nil)]
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(fn [screen entities]
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(swap! initial-time #(or % (:total-time screen)))
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(let [target-y (get-in entities [target-id :y])
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scale-fn (get-in entities [:background :scale-fn])
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scale (scale-fn target-y)
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height (* scale 36)
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done? (> (- (:total-time screen)
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@initial-time)
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(get-text-duration text))]
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(if done?
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(do
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(run! dialogue/talking-screen :stop-talk :target-id target-id)
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(update-in entities [target-id :actions] rest))
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(do
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(run! dialogue/talking-screen :on-talk :text text
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:x (get-in entities [target-id :x]) :y (+ (get-in entities [target-id :y]) height)
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:target-id target-id
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:scale scale)
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(assoc-in entities [target-id :anim] (get-in entities [target-id :talk]))))))))
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