autosave images.
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@@ -10,9 +10,12 @@
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[clojure.edn :as edn]
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[clojure.string :as str]
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[advent.saves :as saves])
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(:import [com.badlogic.gdx.graphics Pixmap Pixmap$Blending Pixmap$Filter Texture Texture$TextureFilter]
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(:import [com.badlogic.gdx.graphics Pixmap Pixmap$Format Pixmap$Blending Pixmap$Filter Texture Texture$TextureFilter]
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[com.badlogic.gdx.graphics.g2d TextureRegion Animation]
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[com.badlogic.gdx.utils.viewport FitViewport]
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[com.badlogic.gdx.utils ScreenUtils]
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[com.badlogic.gdx.files FileHandle]
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[com.badlogic.gdx.graphics PixmapIO$PNG]
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[com.badlogic.gdx.scenes.scene2d Actor Stage]
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[com.badlogic.gdx.math CatmullRomSpline]
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[com.badlogic.gdx Application Audio Files Game Gdx Graphics Input
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@@ -73,7 +76,19 @@
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(cons (saves/saves name)
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(filter (complement #{(saves/saves name)})
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(snapshot-list))))))
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.flush))
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.flush)
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(on-gl (let [f (FileHandle. (str "screenshot-" (clojure.core/name name) ".png" ))
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_ (Pixmap/setFilter Pixmap$Filter/BiLinear)
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#_#_[x y w h g-l g-r] [(.getScreenX viewport) (.getScreenY viewport) (.getScreenWidth viewport) (.getScreenHeight viewport)]
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[x y w h] [0 0 1400 900]
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pm (ScreenUtils/getFrameBufferPixmap x y w h)
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resized (Pixmap. 128 96 Pixmap$Format/RGB888)
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_ (.drawPixmap resized pm 0 0 w h 0 0 128 96)
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png (PixmapIO$PNG. (* w h 1.5))]
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(.write png f resized)
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(.dispose png)
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)))
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(defn save [entities]
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(snapshot-state entities :autosave))
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