diff --git a/desktop/last-release b/desktop/last-release
index b8626c4c..7ed6ff82 100644
--- a/desktop/last-release
+++ b/desktop/last-release
@@ -1 +1 @@
-4
+5
diff --git a/desktop/src-common/advent/screens/scene.clj b/desktop/src-common/advent/screens/scene.clj
index 494e168d..e4d99b03 100644
--- a/desktop/src-common/advent/screens/scene.clj
+++ b/desktop/src-common/advent/screens/scene.clj
@@ -113,29 +113,30 @@ vec3 HUEtoRGB(float H)
return clamp(vec3(R,G,B), 0.0, 1.0);
}
-vec3 HSLtoRGB(vec3 HSL)
+vec4 HSLtoRGB(vec3 HSL)
{
vec3 RGB = HUEtoRGB(HSL.x);
float C = (1.0 - abs(2.0 * HSL.z - 1.0)) * HSL.y;
- return (RGB - 0.5) * C + HSL.z;
+ vec3 result = (RGB - 0.5) * C + HSL.z;
+ return vec4(result[0], result[1], result[2], 0.0);
}
-vec3 RGBtoHSL(vec3 RGB)
+vec4 RGBtoHSL(vec4 RGB)
{
- vec3 HCV = RGBtoHCV(RGB);
+ vec3 HCV = RGBtoHCV(RGB.rgb);
float L = HCV.z - HCV.y * 0.5;
float S = HCV.y / (1.0 - abs(L * 2.0 - 1.0) + Epsilon);
- return vec3(HCV.x, S, L);
+ return vec4(HCV.x, S, L, 0.0);
}
-vec3 BlendHue(vec3 base, vec3 blend)
+vec4 BlendHue(vec4 base, vec4 blend)
{
if (blend.r == blend.g && blend.g == blend.b) {
return base;
}
else {
- vec3 baseHSL = RGBtoHSL(base);
+ vec4 baseHSL = RGBtoHSL(base);
return HSLtoRGB(vec3(RGBtoHSL(blend).r, baseHSL.g, baseHSL.b));
}
}
@@ -150,27 +151,27 @@ void main ()
vec2 sz = vec2 (2048.0, 2048.0);
vec3 step = vec3 (1.0 / 4.0, 1.0 / 4.0, 0.0);
vec2 tex_pixel = sz * v_texCoords - step.xy / 2.0;
+ float a = texture2D (u_texture, v_texCoords).w;
- vec2 corner = floor (tex_pixel) + 1.0;
- vec2 frac = min ((corner - tex_pixel) * vec2 (4.0, 4.0), vec2 (1.0, 1.0));
+ vec2 corner = floor (tex_pixel) + 1.0;
+ vec2 frac = min ((corner - tex_pixel) * vec2 (4.0, 4.0), vec2 (1.0, 1.0));
- vec4 c1 = texture2D (u_texture, (floor (tex_pixel + step.zz) + 0.5) / sz);
- vec4 c2 = texture2D (u_texture, (floor (tex_pixel + step.xz) + 0.5) / sz);
- vec4 c3 = texture2D (u_texture, (floor (tex_pixel + step.zy) + 0.5) / sz);
- vec4 c4 = texture2D (u_texture, (floor (tex_pixel + step.xy) + 0.5) / sz);
+ vec4 c1 = texture2D (u_texture, (floor (tex_pixel + step.zz) + 0.5) / sz);
+ vec4 c2 = texture2D (u_texture, (floor (tex_pixel + step.xz) + 0.5) / sz);
+ vec4 c3 = texture2D (u_texture, (floor (tex_pixel + step.zy) + 0.5) / sz);
+ vec4 c4 = texture2D (u_texture, (floor (tex_pixel + step.xy) + 0.5) / sz);
- c1 *= frac.x * frac.y;
- c2 *= (1.0 - frac.x) * frac.y;
- c3 *= frac.x * (1.0 - frac.y);
- c4 *= (1.0 - frac.x) * (1.0 - frac.y);
+ c1 *= frac.x * frac.y;
+ c2 *= (1.0 - frac.x) * frac.y;
+ c3 *= frac.x * (1.0 - frac.y);
+ c4 *= (1.0 - frac.x) * (1.0 - frac.y);
+ vec4 scaledColor = (c1 + c2 + c3 + c4);
- vec4 scaledColor = (c1 + c2 + c3 + c4);
+ vec4 multiplied = mix(scaledColor.rgba, v_color.rgba * scaledColor.rgba, multiply_amount * 0.67 );
+ vec4 hued = mix(multiplied, BlendHue(multiplied.rgba, v_color.rgba), hue_amount * 0.67);
+ vec4 final = hued;
- vec3 multiplied = mix(scaledColor.rgb, v_color.rgb * scaledColor.rgb, multiply_amount * 0.67 );
- vec3 hued = mix(multiplied, BlendHue(multiplied.rgb, v_color.rgb), hue_amount * 0.67);
- vec3 final = hued;
-
- gl_FragColor = vec4(final[0], final[1], final[2], scaledColor.a * v_color.a);
+ gl_FragColor = vec4(final.xyz, a);
}
")
@@ -1434,7 +1435,7 @@ void main ()
[last-pos-x last-pos-y] (utils/unproject screen nil last-pos)
last-pos-x (double last-pos-x)
last-pos-y (double last-pos-y)
- #_#_entities (if (and (@utils/settings :camera-man? true)
+ entities (if (and (@utils/settings :camera-man? true)
(not (get-in entities [:cam :paused?]))
(nil? (get-in entities [:tweens :cam-x]))
(= 1 (rand-int 20)))
diff --git a/ios/Info.plist.xml b/ios/Info.plist.xml
index 05c8aebc..6d37ef2f 100644
--- a/ios/Info.plist.xml
+++ b/ios/Info.plist.xml
@@ -17,11 +17,11 @@
CFBundlePackageType
APPL
CFBundleShortVersionString
- 2.0.4
+ 2.0.5
CFBundleSignature
????
CFBundleVersion
- 1
+ 19
MinimumOSVersion
8.0
LSRequiresIPhoneOS