now the castle is loaded
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Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 2.0 KiB |
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Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
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Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 1.8 KiB |
@@ -2,7 +2,7 @@
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(def packs (into ["do"]
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(mapcat (fn [directory]
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["run" "-m" "com.badlogic.gdx.tools.texturepacker.TexturePacker" (str "asset-work/" directory) "resources/packed/" (str directory ",")])
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["cat-tree"]
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["inside-castle"]
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#_["behindhouse" "dream" "georgia" "inside-cafeteria" "inside-jail" "outsidehouse" "safe-song" "title"
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"castle-gate" "ego" "held" "inside-castle" "inside-stash" "outside-castle" "screenshots" "wizard"
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"cat-tree" "ending-castle" "inside-antique" "inside-house" "outside-jail" "space" ])))
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@@ -102,13 +102,13 @@ sign1
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orig: 44, 20
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offset: 0, 0
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index: -1
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sign-1
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sign
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rotate: false
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xy: 224, 460
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size: 44, 20
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orig: 44, 20
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offset: 0, 0
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index: -1
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index: 0
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sign2
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rotate: false
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xy: 270, 460
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@@ -116,13 +116,13 @@ sign2
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orig: 44, 20
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offset: 0, 0
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index: -1
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sign-2
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sign
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rotate: false
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xy: 270, 460
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size: 44, 20
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orig: 44, 20
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offset: 0, 0
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index: -1
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index: 1
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sign3
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rotate: false
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xy: 316, 460
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@@ -130,13 +130,13 @@ sign3
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orig: 44, 20
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offset: 0, 0
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index: -1
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sign-3
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sign
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rotate: false
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xy: 316, 460
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size: 44, 20
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orig: 44, 20
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offset: 0, 0
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index: -1
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index: 2
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sword
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rotate: false
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xy: 12, 464
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@@ -361,23 +361,26 @@
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nil)))
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(defn make [screen]
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(let [sign (utils/make-anim-seq "inside-castle/sign" [44 20] 0.3 (flatten [(repeat 20 0) 1 0 2 0 1 0 2 0 1 0 2 0 1]))
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game-player-talk-sheet (texture! (utils/get-texture "inside-castle/game-player-talk.png") :split 40 44)
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(let [[screet atlas] (utils/acquire-atlas screen "packed/inside-castle.atlas")
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[screet global-atlas] (utils/acquire-atlas screen "packed/global.atlas")
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sign (utils/make-anim-seq atlas "sign" [44 20] 0.3 (flatten [(repeat 20 0) 1 0 2 0 1 0 2 0 1 0 2 0 1]))
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game-player-talk-sheet (texture! (utils/atlas->texture atlas "game-player-talk") :split 40 44)
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game-player-talk-up (animation 0.15 (for [i [0 2 0 2 0 2 0 3 0 2 0 1 0 0 0 0 2 0 2 0 3 0 1 0 1 0 0 1 0 2 0 3 0]]
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(aget game-player-talk-sheet 0 i)))
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game-player-stand-up (animation 0.15 (for [i [0 0 0 0 0 0 0 0 0 0 0 1]]
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(aget game-player-talk-sheet 0 i)))
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game-player-stand-down (utils/make-anim "inside-castle/brian-working.png" [40 44] 0.1 (flatten (repeat 4 [0 1 1 2 0 2 2 1 0 2 2 2 2 2 1 1 ])))
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game-player-talk-down (utils/make-anim "inside-castle/brian-working.png" [40 44] 0.2 [2 3 2 2 3 2 3 2])
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game-player-pause-from-work (utils/make-anim "inside-castle/brian-working.png" [40 44] 0.15 [2 3 4 5 6 7])
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game-player-get-to-work (utils/make-anim "inside-castle/brian-working.png" [40 44] 0.15 (reverse [2 3 4 5 6 7]))
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game-player-stand-down (utils/make-anim atlas "brian-working" [40 44] 0.1 (flatten (repeat 4 [0 1 1 2 0 2 2 1 0 2 2 2 2 2 1 1 ])))
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game-player-talk-down (utils/make-anim atlas "brian-working" [40 44] 0.2 [2 3 2 2 3 2 3 2])
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game-player-pause-from-work (utils/make-anim atlas "brian-working" [40 44] 0.15 [2 3 4 5 6 7])
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game-player-get-to-work (utils/make-anim atlas "brian-working" [40 44] 0.15 (reverse [2 3 4 5 6 7]))
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game-player-flex (animation 0.075 (for [i [0 0 4 4 5 5 5 5 5 5 5 6 7 8 7 9 7 8 7 9 7 8 7 9 7 8 7 9 7 8 7 9 7 8 7 9 7 8 7 9 7 8 7 9 7 8 7 9 7 8 7 9 7 8 7 6 5 5 5 5 5 5 5 5 5 5 4 4 0 0 0 0]]
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(aget game-player-talk-sheet 0 i)))
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trophy (utils/make-anim "inside-castle/trophy.png" [16 16] 0.1 (flatten [(repeat 50 0) 1 2 3 3 3 3 2 1]))
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pull-sword-anim (utils/make-anim "inside-castle/pull-sword.png" [95 190] 0.10 (flatten [0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 2 2 2 2 2 3 2 3 2 3 3 2 3 2 2 3 3 2 3 2 3 2 3 2 3 2 3 2 2 3 3 3 2 3 2 3 3 2 3 2 3 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 ]))
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monocle (utils/make-anim "inside-castle/monocle.png" [19 19] 0.05 (flatten [(repeat 70 0) 1 2 3 3 3 2 1]))
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door (utils/make-anim "inside-castle/door.png" [21 49] 0.15 (flatten [(range 4) 3 3 3 3 3 3 3]))
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trophy (utils/make-anim atlas "trophy" [16 16] 0.1 (flatten [(repeat 50 0) 1 2 3 3 3 3 2 1]))
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pull-sword-anim (utils/make-anim atlas "pull-sword" [95 190] 0.10 (flatten [0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2 2 2 2 2 2 2 2 3 2 3 2 3 3 2 3 2 2 3 3 2 3 2 3 2 3 2 3 2 3 2 2 3 3 3 2 3 2 3 3 2 3 2 3 2 2 2 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 ]))
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monocle (utils/make-anim atlas "monocle" [19 19] 0.05 (flatten [(repeat 70 0) 1 2 3 3 3 2 1]))
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door (utils/make-anim atlas "door" [21 49] 0.15 (flatten [(range 4) 3 3 3 3 3 3 3]))
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]
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(rooms/make :music {:day :town-1 :night :night :sunrise :night}
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:name "Inside castle"
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@@ -472,17 +475,17 @@
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:ego "One day, when I'm a knight, she'll say...")
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(actions/georgia-say entities "Kiss me, brave Sir Tick!")
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#_(actions/in-love entities))}}
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:layers {:day [(assoc (utils/get-texture "inside-castle/background.png") :x 0 :y 0 :baseline 0)
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(assoc (utils/get-texture "inside-castle/way-back-tree.png") :x 0 :y 0 :baseline 97)
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(assoc (utils/get-texture "inside-castle/roof.png") :x (- 320 57) :y 0 :baseline 240 :parallax 1.5)
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(assoc (utils/get-texture "inside-castle/bookstack.png") :x 244 :y 67 :baseline 190 :origin-x 0 :origin-y 0)]
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:night [(assoc (utils/get-texture "inside-castle/background.png") :x 0 :y 0 :baseline 0)
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(assoc (utils/get-texture "inside-castle/way-back-tree.png") :x 0 :y 0 :baseline 97)
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(assoc (utils/get-texture "inside-castle/roof.png") :x (- 320 57) :y 0 :baseline 240 :parallax 1.5)]
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:sunrise [(assoc (utils/get-texture "inside-castle/background.png") :x 0 :y 0 :baseline 0)
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(assoc (utils/get-texture "inside-castle/way-back-tree.png") :x 0 :y 0 :baseline 97)
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(assoc (utils/get-texture "inside-castle/roof.png") :x (- 320 57) :y 0 :baseline 240 :parallax 1.5)]}
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:blackout (assoc (utils/get-texture "black.png")
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:layers {:day [(assoc (utils/atlas->texture atlas "background") :x 0 :y 0 :baseline 0)
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(assoc (utils/atlas->texture atlas "way-back-tree") :x 0 :y 0 :baseline 97)
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(assoc (utils/atlas->texture atlas "roof") :x (- 320 57) :y 0 :baseline 240 :parallax 1.5)
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(assoc (utils/atlas->texture atlas "bookstack") :x 244 :y 67 :baseline 190 :origin-x 0 :origin-y 0)]
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:night [(assoc (utils/atlas->texture atlas "background") :x 0 :y 0 :baseline 0)
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(assoc (utils/atlas->texture atlas "way-back-tree") :x 0 :y 0 :baseline 97)
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(assoc (utils/atlas->texture atlas "roof") :x (- 320 57) :y 0 :baseline 240 :parallax 1.5)]
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:sunrise [(assoc (utils/atlas->texture atlas "background") :x 0 :y 0 :baseline 0)
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(assoc (utils/atlas->texture atlas "way-back-tree") :x 0 :y 0 :baseline 97)
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(assoc (utils/atlas->texture atlas "roof") :x (- 320 57) :y 0 :baseline 240 :parallax 1.5)]}
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:blackout (assoc (utils/atlas->texture global-atlas "black")
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:x -10 :y -10
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:width 340
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:height 260 :opacity 0.8
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@@ -535,11 +538,11 @@
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:door-sound (utils/load-sound "door.ogg")
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:anim-sound-frames {door {1 [:door-sound 0.1]}}
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)
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:sword (assoc (utils/get-texture "inside-castle/sword.png")
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:sword (assoc (utils/atlas->texture atlas "sword")
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:x 22
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:y 110
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:baseline 95)
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:walkie-talkie (assoc (utils/get-texture "inside-castle/walkie-talkie.png")
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:walkie-talkie (assoc (utils/atlas->texture atlas "walkie-talkie")
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:label "Walkie-talkie"
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:cursor :talk
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:x 257
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@@ -570,14 +573,14 @@
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(brian-get-to-work entities))
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(actions/do-dialogue entities :ego "Can't you give me your trophy of wisdom?"
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:game-player "If you want my trophy, you'll have to help me with my riddles."))))
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:books (assoc (utils/get-texture "inside-castle/books.png")
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:books (assoc (utils/atlas->texture atlas "books")
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:label "Books"
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:cursor :hand
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:x 230 :y 30 :baseline 191
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:script (actions/get-script entities
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(walk-to-player entities)
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(actions/talk entities :game-player "Don't touch my books!")))
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:game-player (assoc (utils/get-texture "inside-castle/gameplayer.png") :x 266 :y 49 :baseline 191
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:game-player (assoc (utils/atlas->texture atlas "gameplayer") :x 266 :y 49 :baseline 191
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:label "Brian O'Brainy"
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:cursor :talk
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:talk-color (color 1.0 0.3 0.4 1.0)
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