rooms are beginning to be affected by state.
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@@ -68,4 +68,12 @@
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(actions/update-entity entities :peeling #(assoc % :opacity 0))
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(actions/update-state entities (fn [state] (assoc state :opened-crack? true)))))))}
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:collision "behindhouse/collision.png"
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:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.00)))
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:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.00)
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:apply-state (fn [entities]
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(as-> entities entities
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(if (get-in entities [:state :opened-crack?])
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(assoc-in entities [:room :entities :peeling :opacity] 0)
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entities)
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(if (actions/has-one-of? entities [items/stick items/cat-toy])
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(update-in entities [:room :entities] #(dissoc % :stick))
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entities)))))
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