animations don't start in the middle.
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@@ -59,12 +59,15 @@
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(defn get-ego [screen]
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(let [player-sheet (texture! (texture "player.png") :split 18 36)
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talk-sheet (texture! (texture "ego/talk.png") :split 16 36)
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stand-sheet (texture! (texture "ego/stand.png") :split 18 36)
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ego {:right (animation 0.075 (for [i (range 8)]
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(texture (aget player-sheet 0 i))))
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:left (animation 0.075 (for [i (range 8)]
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(texture (aget player-sheet 1 i))))
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:talk (animation 0.2 (for [i (range 8)]
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(texture (aget talk-sheet 0 i))))
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:stand (animation 0.1 (for [i (flatten [(repeat 6 [(repeat 10 0) (repeat 3 1) (repeat 20 0)]) 3 4 5 5 5 6 5 6 5 6 5 4 3 ])]
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(texture (aget stand-sheet 0 i))))
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:baseline 95
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:origin-x 9
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@@ -165,7 +168,9 @@
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(assoc (texture "house.png") :x 0 :y 0 :baseline 122)
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(assoc (texture "overdirt.png") :x 0 :y 0 :baseline 240)
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(assoc (texture "background-trees.png") :x 0 :y 0 :baseline 44)]
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:entities {:sheep (assoc (animation->texture screen sheep) :x 38 :y 160 :baseline 160 :anim sheep)}
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:entities {:sheep (actions/start-animation screen
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(assoc (animation->texture screen sheep) :x 38 :y 160 :baseline 160)
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sheep)}
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:collision "outsidehouse/collision.png"
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:scale-fn (scaler-fn-with-baseline 110 0.10 1.00))
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@@ -196,10 +201,8 @@
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:scale-fn (scaler-fn-with-baseline 110 0.10 1.00))}))
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(defn animate [entity screen]
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(if (:anim entity)
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(merge entity (animation->texture screen (:anim entity)))
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entity)
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)
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(merge entity (animation->texture (update-in screen [:total-time] #(- % (:anim-start entity)))
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(:anim entity))))
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(defscreen scene
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:on-show
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(fn [screen entities]
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