sounds.
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desktop/asset-work/inside-jail/exhale.ogg
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desktop/asset-work/inside-jail/exhale.ogg
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desktop/asset-work/inside-jail/inhale.ogg
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desktop/asset-work/inside-jail/inhale.ogg
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desktop/asset-work/inside-jail/squeak.ogg
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desktop/asset-work/inside-jail/squeak.ogg
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desktop/asset-work/inside-jail/squeak.wav
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desktop/asset-work/inside-jail/squeak.wav
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@@ -26,7 +26,6 @@ AUDIO
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+ metal clanking
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+ metal clanking
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+ jail door sliding open
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+ jail door sliding open
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+ jail creak
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+ jail creak
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+ jail crash
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+ pit go down
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+ pit go down
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+ ladder break
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+ ladder break
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+ eavesdrop
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+ eavesdrop
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desktop/resources/inside-jail/squeak.ogg
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desktop/resources/inside-jail/squeak.ogg
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@@ -327,11 +327,11 @@
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(update-in [:room :entities :ego] #(actions/start-animation screen % :stand)))]
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(update-in [:room :entities :ego] #(actions/start-animation screen % :stand)))]
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((actions/get-script entities
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((actions/get-script entities
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(actions/stop-walking entities :ego)
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(actions/stop-walking entities :ego)
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(actions/play-sound entities "inside-jail/squeak.ogg" 0.3)
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(actions/do-dialogue entities
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(actions/do-dialogue entities
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:ego "*creak*"
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:ego "Oops!"
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:ego "Oops!"
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:warden "Hey! What are you doing?"
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:warden "Hey! What are you doing?"
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:warden "Get back in jail.")
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:warden "Trying to escape, are ye chap?")
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(common/go-to-jail entities)
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(common/go-to-jail entities)
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(actions/do-dialogue entities :warden "Now don't let me catch you trying to escape again.")
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(actions/do-dialogue entities :warden "Now don't let me catch you trying to escape again.")
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(actions/play-animation entities :warden :fall-asleep :stop? false)
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(actions/play-animation entities :warden :fall-asleep :stop? false)
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@@ -355,8 +355,8 @@
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warden-talk {10 [:blink 0.15]}
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warden-talk {10 [:blink 0.15]}
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warden-fall-asleep {7 [:blink 0.15]
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warden-fall-asleep {7 [:blink 0.15]
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18 [:blink 0.15]}
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18 [:blink 0.15]}
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warden-sleep {0 [:inhale 1.0]
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warden-sleep {0 [:inhale 0.1]
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2 [:exhale 1.0]}}
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10 [:exhale 0.1]}}
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:script (actions/get-script entities
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:script (actions/get-script entities
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(cond
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(cond
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(actions/has-item? entities :key) (actions/talk entities :ego "Shh! It's best not to wake him now.")
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(actions/has-item? entities :key) (actions/talk entities :ego "Shh! It's best not to wake him now.")
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