inventory item for song.
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@@ -168,4 +168,5 @@
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:magic-slingshot {:name "The Slinger's Shot" :value :magic-slingshot :cursor :magic-slingshot}
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:shovel {:name "Shovel" :value :shovel :cursor :shovel}
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:broom {:name "Broom" :value :broom :cursor :broom}
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:dream-sword {:name "Sword" :value :dream-sword :cursor :sword}})
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:dream-sword {:name "Sword" :value :dream-sword :cursor :sword}
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:tune {:name "A Safe's Sound" :value :tune :cursor :tune}})
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@@ -24,6 +24,10 @@
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(actions/walk-to entities :ego [158 110]))
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:cursor :left})
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(defn increment-safe-listens [entities]
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(actions/update-state entities
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(fn [state] (assoc state :safe-listen-count (inc (:safe-listen-count state 0))))))
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(defn make [screen]
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(rooms/make :music {:day :town-2 :night :night}
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:name "Behind house"
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@@ -62,10 +66,10 @@
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(assoc (utils/get-texture "behindhouse/fgleft.png") :x -10 :y 0 :baseline 240 :parallax 1.5)
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(assoc (utils/get-texture "behindhouse/fg2.png") :x (- 320 122) :y 0 :baseline 240 :parallax 1.5)]
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:night [(assoc (utils/get-texture "behindhouse/background.png") :x 0 :y 0 :baseline 0)
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(assoc (utils/get-texture "behindhouse/house.png") :x 0 :y 0 :baseline 122)
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(assoc (utils/get-texture "behindhouse/brush.png") :x 0 :y 0 :baseline 240)
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(assoc (utils/get-texture "behindhouse/fgleft.png") :x -10 :y 0 :baseline 240 :parallax 1.5)
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(assoc (utils/get-texture "behindhouse/fg2.png") :x (- 320 122) :y 0 :baseline 240 :parallax 1.5)]}
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(assoc (utils/get-texture "behindhouse/house.png") :x 0 :y 0 :baseline 122)
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(assoc (utils/get-texture "behindhouse/brush.png") :x 0 :y 0 :baseline 240)
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(assoc (utils/get-texture "behindhouse/fgleft.png") :x -10 :y 0 :baseline 240 :parallax 1.5)
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(assoc (utils/get-texture "behindhouse/fg2.png") :x (- 320 122) :y 0 :baseline 240 :parallax 1.5)]}
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:entities {:stick (assoc (utils/get-texture "behindhouse/stick.png")
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:x 26 :y 80 :baseline 160
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:script (actions/get-script entities
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@@ -74,13 +78,16 @@
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(actions/remove-entity entities :stick)
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(actions/give entities :stick)
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(actions/talk entities :ego "This stick might be useful.")))
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:peeling (assoc (utils/get-texture "behindhouse/house-cover.png")
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:x 60 :y 92 :baseline 148
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:script (actions/get-script entities
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(cond (= :night (get-in @entities [:state :time]))
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(actions/talk entities :ego "The house is empty right now.")
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(get-in @entities [:state :opened-crack?])
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(and (get-in @entities [:state :opened-crack?])
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(= 0 (get-in @entities [:state :safe-listen-count] 0)))
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(do (actions/walk-to entities :ego [70 80])
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(actions/play-animation entities :ego :start-squat :stop? false)
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(actions/talk entities :ego "I can see Gandarf the wizard inside." :animate? false :stop? false)
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@@ -90,7 +97,23 @@
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(actions/play-animation entities :ego :end-squat)
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(actions/talk entities :ego "A lot of good it'll do me to know his password while he's still there.")
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(steam/set-achievement "SAFE_AND_SOUND")
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)
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(increment-safe-listens entities))
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(and (get-in @entities [:state :opened-crack?])
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(= 1 (get-in @entities [:state :safe-listen-count] 0)))
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(do (actions/walk-to entities :ego [70 80])
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(actions/talk entities :ego "I'll give it another listen.")
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(actions/play-animation entities :ego :start-squat :stop? false)
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(actions/talk entities :ego "It looks like Gandarf's opening his Magi-safe." :animate? false :stop? false)
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(actions/play-sound entities "safe-sound.ogg" 0.1)
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(actions/play-animation entities :ego :end-squat)
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(actions/talk entities :ego "Ugh! Now I've got it stuck in my head!")
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(increment-safe-listens entities)
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(actions/give entities :tune))
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(get-in @entities [:state :opened-crack?])
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(actions/talk entities :ego "I've got the tune stuck in my head already.")
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:else
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(do (actions/walk-to entities :ego [80 80] :face :left)
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@@ -314,6 +314,17 @@ void main ()
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:camera
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(common/one-liner "It's some sort of magical device that captures images.")
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:tune
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(actions/get-script entities
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(if (get-in @entities [:room :entities :wizard])
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(do
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(actions/talk entities :ego "Better not hum it with Gandarf around!")
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(actions/talk entities :wizard "What's that, boy?")
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(actions/talk entities :ego "Oh... Erm... Nothing."))
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(do
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(actions/talk entities :ego "Ugh! I have Gandarf's MagicSafe 2000 tune stuck in my head.")
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(actions/play-safe entities))))
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:alarm-clock
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(common/one-liner "It's a magic device that tells the time.")
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