particle effect.
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@@ -275,6 +275,8 @@
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entities))
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(continue [this screen entities]
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(when (= (rand-int 50) 2)
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(particle-effect! (:step-particles entities) :start))
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(let [{from-x :x from-y :y :keys [left right scale-x] :as target-entity} (get-in entities [:room :entities target-id])
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[[target-x target-y] remainder] @targets-left]
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(let [delta-x (- target-x from-x)
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@@ -291,7 +293,9 @@
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(do (swap! targets-left rest)
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(-> entities
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(assoc-in [:room :entities target-id :x] target-x)
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(assoc-in [:room :entities target-id :y] target-y)))
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(assoc-in [:room :entities target-id :y] target-y)
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(assoc-in [:step-particles :x] target-x)
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(assoc-in [:step-particles :y] target-y)))
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(update-in entities [:room :entities target-id]
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#(start-animation screen
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(assoc (jump-to screen entities % [(+ moved-x from-x) (+ moved-y from-y)] true)
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@@ -449,7 +449,7 @@
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:outside-jail (rooms.outside-jail/make screen)
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:outside-castle (rooms.outside-castle/make screen)}
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entities {:rooms rooms
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:step-particles (assoc (particle-effect "ego/step") :x 100 :y 100 :baseline 241)
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:cam {:zoom 0.95
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:object nil}
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:musics {:object nil
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