more rooms using local textures.
This commit is contained in:
@@ -29,147 +29,148 @@
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(fn [state] (assoc state :safe-listen-count (inc (:safe-listen-count state 0))))))
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(defn make [screen]
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(rooms/make :music {:day :town-2 :night :night}
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:name "Behind house"
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:interactions
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{:left-dir-1 (make-left-dir [0 48 20 240])
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:left-dir-2 (make-left-dir [0 160 148 217])
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:left-dir-3 (make-left-dir [130 120 154 160])
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(let [[screet atlas] (utils/acquire-atlas screen "packed/behindhouse.atlas")]
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(rooms/make :music {:day :town-2 :night :night}
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:name "Behind house"
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:interactions
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{:left-dir-1 (make-left-dir [0 48 20 240])
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:left-dir-2 (make-left-dir [0 160 148 217])
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:left-dir-3 (make-left-dir [130 120 154 160])
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#_:crack #_{:box [68 100 73 114]
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:script (actions/get-script
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entities
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)}
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:mushrooms {:box [247 59 269 76]
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:label "Mushrooms"
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:cursor :hand
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:script (actions/get-script
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entities
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(if (actions/has-obtained? entities :mushrooms)
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(actions/talk entities :ego "I've already got a junk ton of mushrooms.")
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(do
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(actions/walk-to entities :ego [242 75])
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(actions/play-animation entities :ego :squat)
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(actions/give entities :mushrooms)
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(actions/talk entities :ego "Perfectly ripe mushrooms!"))))}
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:window {:box [109 100 130 153]
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:label "Window"
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:cursor :look
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [128 100] :face :left)
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(cond
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(= :night (get-in @entities [:state :time]))
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(actions/do-dialogue entities :ego "The house is dark and empty.")
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#_:crack #_{:box [68 100 73 114]
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:script (actions/get-script
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entities
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)}
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:mushrooms {:box [247 59 269 76]
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:label "Mushrooms"
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:cursor :hand
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:script (actions/get-script
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entities
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(if (actions/has-obtained? entities :mushrooms)
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(actions/talk entities :ego "I've already got a junk ton of mushrooms.")
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(do
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(actions/walk-to entities :ego [242 75])
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(actions/play-animation entities :ego :squat)
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(actions/give entities :mushrooms)
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(actions/talk entities :ego "Perfectly ripe mushrooms!"))))}
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:window {:box [109 100 130 153]
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:label "Window"
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:cursor :look
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:script (actions/get-script
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entities
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(actions/walk-to entities :ego [128 100] :face :left)
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(cond
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(= :night (get-in @entities [:state :time]))
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(actions/do-dialogue entities :ego "The house is dark and empty.")
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(actions/has-obtained? entities :tune)
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(actions/do-dialogue entities
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:ego "Gandarf's just working on one of his spells.")
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(actions/has-obtained? entities :tune)
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(actions/do-dialogue entities
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:ego "Gandarf's just working on one of his spells.")
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(get-in @entities [:state :peeked-in-window?])
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(actions/do-dialogue entities
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:ego "Gandarf is moving around in the corner of the room."
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:ego "I think he's opening his MagiSafe!"
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:ego "I'll need a better spying angle if I hope to crack the safe.")
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(get-in @entities [:state :peeked-in-window?])
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(actions/do-dialogue entities
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:ego "Gandarf is moving around in the corner of the room."
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:ego "I think he's opening his MagiSafe!"
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:ego "I'll need a better spying angle if I hope to crack the safe.")
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:else
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(do
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(actions/do-dialogue entities
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:ego "I can see Gandarf moving around in the corner of the room."
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:ego "It's hard to make out from this angle.")
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(actions/update-state entities #(assoc % :peeked-in-window? true)))))}}
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:layers {:day [(assoc (utils/get-texture "behindhouse/background.png") :x 0 :y 0 :baseline 0)
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(assoc (utils/get-texture "behindhouse/house.png") :x 0 :y 0 :baseline 122)
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(assoc (utils/get-texture "behindhouse/brush.png") :x 0 :y 0 :baseline 240)
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(assoc (utils/get-texture "behindhouse/fgleft.png") :x -10 :y 0 :baseline 240 :parallax 1.5)
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(assoc (utils/get-texture "behindhouse/fg2.png") :x (- 320 122) :y 0 :baseline 240 :parallax 1.5)]
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:night [(assoc (utils/get-texture "behindhouse/background.png") :x 0 :y 0 :baseline 0)
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(assoc (utils/get-texture "behindhouse/house.png") :x 0 :y 0 :baseline 122)
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(assoc (utils/get-texture "behindhouse/brush.png") :x 0 :y 0 :baseline 240)
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(assoc (utils/get-texture "behindhouse/fgleft.png") :x -10 :y 0 :baseline 240 :parallax 1.5)
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(assoc (utils/get-texture "behindhouse/fg2.png") :x (- 320 122) :y 0 :baseline 240 :parallax 1.5)]}
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:entities {:stick (assoc (utils/get-texture "behindhouse/stick.png")
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:x 26 :y 80 :baseline 160
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:label "Stick"
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:cursor :hand
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:script (actions/get-script entities
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(actions/walk-to entities :ego [50 80])
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(actions/play-animation entities :ego :reach)
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(actions/remove-entity entities :stick)
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(actions/give entities :stick)
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(actions/talk entities :ego "This stick might be useful.")))
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:peeling (assoc (utils/get-texture "behindhouse/house-cover.png")
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:x 60 :y 92 :baseline 148
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:label "Crumbly wall"
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:cursor :hand
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:script (actions/get-script entities
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(cond (= :night (get-in @entities [:state :time]))
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(actions/talk entities :ego "The house is empty right now.")
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:else
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(do
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(actions/do-dialogue entities
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:ego "I can see Gandarf moving around in the corner of the room."
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:ego "It's hard to make out from this angle.")
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(actions/update-state entities #(assoc % :peeked-in-window? true)))))}}
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:layers {:day [(assoc (utils/atlas->texture atlas "background") :x 0 :y 0 :baseline 0)
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(assoc (utils/atlas->texture atlas "house") :x 0 :y 0 :baseline 122)
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(assoc (utils/atlas->texture atlas "brush") :x 0 :y 0 :baseline 240)
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(assoc (utils/atlas->texture atlas "fgleft") :x -10 :y 0 :baseline 240 :parallax 1.5)
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(assoc (utils/atlas->texture atlas "fg2") :x (- 320 122) :y 0 :baseline 240 :parallax 1.5)]
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:night [(assoc (utils/atlas->texture atlas "background") :x 0 :y 0 :baseline 0)
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(assoc (utils/atlas->texture atlas "house") :x 0 :y 0 :baseline 122)
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(assoc (utils/atlas->texture atlas "brush") :x 0 :y 0 :baseline 240)
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(assoc (utils/atlas->texture atlas "fgleft") :x -10 :y 0 :baseline 240 :parallax 1.5)
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(assoc (utils/atlas->texture atlas "fg2") :x (- 320 122) :y 0 :baseline 240 :parallax 1.5)]}
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:entities {:stick (assoc (utils/atlas->texture atlas "stick")
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:x 26 :y 80 :baseline 160
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:label "Stick"
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:cursor :hand
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:script (actions/get-script entities
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(actions/walk-to entities :ego [50 80])
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(actions/play-animation entities :ego :reach)
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(actions/remove-entity entities :stick)
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(actions/give entities :stick)
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(actions/talk entities :ego "This stick might be useful.")))
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:peeling (assoc (utils/atlas->texture atlas "house-cover")
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:x 60 :y 92 :baseline 148
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:label "Crumbly wall"
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:cursor :hand
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:script (actions/get-script entities
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(cond (= :night (get-in @entities [:state :time]))
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(actions/talk entities :ego "The house is empty right now.")
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(and (get-in @entities [:state :opened-crack?])
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(= 0 (get-in @entities [:state :safe-listen-count] 0)))
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(and (get-in @entities [:state :opened-crack?])
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(= 0 (get-in @entities [:state :safe-listen-count] 0)))
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(do (actions/walk-to entities :ego [70 80])
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(actions/play-animation entities :ego :start-squat :stop? false)
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(actions/talk entities :ego "I can see Gandarf the wizard inside." :animate? false :stop? false)
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(actions/talk entities :ego "It looks like he's opening his MagiSafe." :animate? false :stop? false)
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(actions/play-safe entities false)
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(actions/talk entities :ego "So that's the code to his safe..." :animate? false :stop? false)
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(actions/play-animation entities :ego :end-squat)
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(actions/talk entities :ego "A lot of good it'll do me to know his password while he's still there.")
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(steam/set-achievement "SAFE_AND_SOUND")
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(increment-safe-listens entities))
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(do (actions/walk-to entities :ego [70 80])
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(actions/play-animation entities :ego :start-squat :stop? false)
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(actions/talk entities :ego "I can see Gandarf the wizard inside." :animate? false :stop? false)
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(actions/talk entities :ego "It looks like he's opening his MagiSafe." :animate? false :stop? false)
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(actions/play-safe entities false)
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(actions/talk entities :ego "So that's the code to his safe..." :animate? false :stop? false)
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(actions/play-animation entities :ego :end-squat)
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(actions/talk entities :ego "A lot of good it'll do me to know his password while he's still there.")
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(steam/set-achievement "SAFE_AND_SOUND")
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(increment-safe-listens entities))
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(and (get-in @entities [:state :opened-crack?])
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(= 1 (get-in @entities [:state :safe-listen-count] 0)))
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(and (get-in @entities [:state :opened-crack?])
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(= 1 (get-in @entities [:state :safe-listen-count] 0)))
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(do (actions/walk-to entities :ego [70 80])
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(actions/talk entities :ego "I'll give it another listen.")
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(actions/play-animation entities :ego :start-squat :stop? false)
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(actions/talk entities :ego "It looks like Gandarf's opening his MagiSafe." :animate? false :stop? false)
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(actions/play-safe entities false)
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(actions/play-animation entities :ego :end-squat)
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(actions/talk entities :ego "Ugh! Now I've got it stuck in my head!")
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(increment-safe-listens entities)
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(actions/give entities :tune))
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(do (actions/walk-to entities :ego [70 80])
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(actions/talk entities :ego "I'll give it another listen.")
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(actions/play-animation entities :ego :start-squat :stop? false)
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(actions/talk entities :ego "It looks like Gandarf's opening his MagiSafe." :animate? false :stop? false)
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(actions/play-safe entities false)
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(actions/play-animation entities :ego :end-squat)
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(actions/talk entities :ego "Ugh! Now I've got it stuck in my head!")
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(increment-safe-listens entities)
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(actions/give entities :tune))
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(get-in @entities [:state :opened-crack?])
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(actions/talk entities :ego "I've got the tune stuck in my head already.")
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(get-in @entities [:state :opened-crack?])
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(actions/talk entities :ego "I've got the tune stuck in my head already.")
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:else
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(do (actions/walk-to entities :ego [80 80] :face :left)
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(actions/talk entities :ego "It looks like the wall is crumbling here.")
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(actions/play-animation entities :ego :reach)
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(actions/update-entity entities :peeling #(assoc % :opacity 0))
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(actions/update-state entities (fn [state] (assoc state :opened-crack? true))))))
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:scripts {:stick (actions/get-script entities
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(if (get-in @entities [:state :opened-crack?])
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(actions/talk entities :ego "I could shove the stick in that hole, but why?")
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(actions/do-dialogue entities
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:ego "It looks like that wall is crumbling."
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:ego "I can probably scratch it off with my hand.")))
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:sword (actions/get-script entities
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(actions/do-dialogue entities
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:ego "I should be careful with this sword."
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:ego "It's sharp!"))})
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:bird (utils/make-bird screen [[50 235] [80 220] [100 239] [180 235] [85 225]])
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:outside-particles (common/make-outside-particles)}
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:collision "behindhouse/collision.png"
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:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.00)
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:apply-state (fn [_ entities]
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(utils/fast-forward-particle (get-in entities [:room :entities :outside-particles]))
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(as-> entities entities
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(if (get-in entities [:state :opened-crack?])
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(assoc-in entities [:room :entities :peeling :opacity] 0)
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entities)
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(if (actions/has-obtained? entities :stick)
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(update-in entities [:room :entities] #(dissoc % :stick))
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entities)
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(if (= :night (get-in entities [:state :time]))
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(make-night entities)
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entities)))
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:start-pos [172 122]))
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:else
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(do (actions/walk-to entities :ego [80 80] :face :left)
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(actions/talk entities :ego "It looks like the wall is crumbling here.")
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(actions/play-animation entities :ego :reach)
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(actions/update-entity entities :peeling #(assoc % :opacity 0))
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(actions/update-state entities (fn [state] (assoc state :opened-crack? true))))))
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:scripts {:stick (actions/get-script entities
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(if (get-in @entities [:state :opened-crack?])
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(actions/talk entities :ego "I could shove the stick in that hole, but why?")
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(actions/do-dialogue entities
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:ego "It looks like that wall is crumbling."
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:ego "I can probably scratch it off with my hand.")))
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:sword (actions/get-script entities
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(actions/do-dialogue entities
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:ego "I should be careful with this sword."
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:ego "It's sharp!"))})
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:bird (utils/make-bird screen [[50 235] [80 220] [100 239] [180 235] [85 225]])
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:outside-particles (common/make-outside-particles)}
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:collision "behindhouse/collision.png"
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:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.00)
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:apply-state (fn [_ entities]
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(utils/fast-forward-particle (get-in entities [:room :entities :outside-particles]))
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(as-> entities entities
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(if (get-in entities [:state :opened-crack?])
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(assoc-in entities [:room :entities :peeling :opacity] 0)
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entities)
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(if (actions/has-obtained? entities :stick)
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(update-in entities [:room :entities] #(dissoc % :stick))
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entities)
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(if (= :night (get-in entities [:state :time]))
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(make-night entities)
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entities)))
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:start-pos [172 122])))
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