typos.
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@@ -130,7 +130,7 @@
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(actions/talk entities :game-player "What is it? I'm busy!" :anim :talk-down)
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(Thread/sleep 200)
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(brian-pause-from-work entities)
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(actions/talk entities :game-player "Oh, it's you Tick.")
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(actions/talk entities :game-player "Oh, it's you, Tick.")
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(actions/present-choices entities
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{:choices ["Whatcha doing?"
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{:run #(actions/respond entities %
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@@ -161,7 +161,7 @@
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:game-player "My history books.")
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:choices actions/previous-choices}
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"... and what?"
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{:run #(actions/respond entities % :game-player "Caligraphy."
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{:run #(actions/respond entities % :game-player "Calligraphy."
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:game-player "With all this writing, I get plenty of practice!")
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:choices actions/something-else}
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]}
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@@ -186,7 +186,7 @@
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#(actions/respond entities m :game-player "How about 'Proton: A Life'?"
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:game-player "It's a self-help book."
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:game-player "It shows you how to be positive when surrounded by a cloud of negativity!")
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#(actions/respond entities m :game-player "Have you read my book, 'Disection for Dummies'?"
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#(actions/respond entities m :game-player "Have you read my book, 'Dissection for Dummies'?"
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:game-player "It gets right to the heart of the matter.")
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#(actions/respond entities m :game-player "Have you read 'The Elements: From H to Z'?"
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:game-player "It was periodically written on this very table!")])))
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@@ -227,7 +227,7 @@
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(when (= :balloon (get-in @entities [:state :current-riddle]))
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"What was that riddle again?")
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{:run #(actions/respond entities %
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:game-player "'Filled with air, light as a feather,\nIf you want to keep it, best have a tether.'")
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:game-player "'Filled with air, light as a feather,\nWant to keep it? Best have a tether.'")
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:choices actions/previous-choices}
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(when (= :frog-legs (get-in @entities [:state :current-riddle]))
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@@ -283,7 +283,7 @@
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(actions/begin-animation entities :ego :scared)
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(actions/do-dialogue entities
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:bloodclot-head "I am Bloodclot, the goblin!"
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:bloodclot-head "I've spent last 100 years training for this day."
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:bloodclot-head "I've spent the last 100 years training for this day."
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:bloodclot-head "The day when I must best the worthiest of knights in battle."
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:bloodclot-head "But I had never expected my foe to be so..."
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:bloodclot-head "... appetizing."
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@@ -300,7 +300,7 @@
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(actions/do-dialogue entities
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:bloodclot-head "'Fight he must for one more test,\nHe will die if not the best.'"
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:bloodclot-head "Ring any bells?"
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:bloodclot-head "Face it kiddo, you're no match for me, or my appetite."
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:bloodclot-head "Face it, kiddo, you're no match for me, or my appetite."
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:bloodclot-head "And Georgia McGorgeous would never go for such a cowardly knight anyhow."
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:bloodclot-head "Let the feast begin."))
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@@ -404,7 +404,7 @@
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(actions/talk entities :ego "I already have the Sword of Blergh!")
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(do (actions/talk entities :ego "That's the coolest sword I've ever seen!!")
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(actions/walk-to entities :ego [45 97] :face :left)
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(actions/talk entities :ego "If I pull it out I can become a great knight!")
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(actions/talk entities :ego "If I pull it out, I can become a great knight!")
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(let [missing-items (set/difference #{:trophy :medal :kiss} (get-in @entities [:state :obtained-items]))
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obtained-items (set/intersection #{:trophy :medal :kiss} (get-in @entities [:state :obtained-items]))]
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(if (= #{} missing-items)
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@@ -548,7 +548,7 @@
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(actions/do-dialogue entities
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:ego "Wool is white as snow, but it keeps you warm."
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:game-player "Good job, Tick! Now for your second riddle:"
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:game-player "'Filled with air, light as a feather,\nIf you want to keep it, best have a tether.'"
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:game-player "'Filled with air, light as a feather,\nWant to keep it? Best have a tether.'"
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:ego "Okay. Be back soon.")
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(brian-get-to-work entities))
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(actions/do-dialogue entities :ego "What about this?" :game-player "No, that's not the solution. Keep looking.")))
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