fixed bug with throwing away all inventory.
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@@ -145,9 +145,9 @@
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(aget warden-sheet 0 i)))
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warden-stand (animation 0.1 (for [i (flatten [(repeat 30 0) 2 (repeat 20 0) 2])]
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(aget warden-sheet 0 i)))
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warden-fall-asleep (animation 0.1 (for [i (flatten [(repeat 10 0) 2 2 (repeat 10 0) 2 2 2 2 2 2 2 (repeat 10 0) 2 2 2 2 2 2 2 ])]
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warden-fall-asleep (animation 0.1 (for [i (flatten [(repeat 5 0) 2 2 (repeat 10 0) 2 2 2 2 2 2 2 (repeat 10 0) 2 2 2])]
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(aget warden-sheet 0 i)))
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warden-sleep (animation 0.5 (for [i (flatten [(repeat 5 2) 3])]
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warden-sleep (animation 0.5 (for [i (flatten [ 3 3 2 2 2])]
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(aget warden-sheet 0 i)))]
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(rooms/make :music :inside-antique
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:interactions {
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