supporting different dialogue colors.
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@@ -255,6 +255,8 @@
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height (* scale 36)]
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(screen! dialogue/talking-screen :on-talk :text text
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:x (get-in entities [:room :entities target-id :x]) :y (+ (get-in entities [:room :entities target-id :y]) height)
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:color (get-in entities [:room :entities target-id :talk-color])
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:target-id target-id
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:scale scale)
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(if animate?
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