different approach to walkie talkie.

This commit is contained in:
2015-04-22 20:52:01 -07:00
parent 3f76bba33c
commit 68d3946199
7 changed files with 32 additions and 15 deletions

View File

@@ -1,6 +1,7 @@
(ns advent.screens.rooms.inside-castle
(:require [advent.screens.rooms :as rooms]
[advent.actions :as actions]
[advent.screens.rooms.common :as common]
[advent.screens.items :as items]
[advent.utils :as utils]
[advent.tween :as tween]
@@ -354,6 +355,16 @@
:x 22
:y 110
:baseline 95)
:walkie-talkie (assoc (texture "inside-castle/walkie-talkie.png")
:x 257
:y 135
:baseline 0
:script (actions/get-script entities
(actions/talk entities :ego "Let's give it a listen.")
(actions/walk-to entities :ego [272 136] :face :left)
(actions/play-animation entities :ego :start-squat-2 :stop? false)
(common/listen-to-frankie entities)
(actions/play-animation entities :ego :end-squat)))
:trophy (assoc (animation->texture screen trophy)
:x 253 :y 69 :baseline 191
@@ -455,6 +466,10 @@
(if (actions/has-item? entities :sword)
(update-in entities [:room :entities] #(dissoc % :sword))
entities)
(if (and (not (actions/has-item? entities :walkie-talkies))
(actions/has-obtained? entities :walkie-talkies))
entities
(update-in entities [:room :entities] dissoc :walkie-talkie))
(if (#{:night :sunrise} (get-in entities [:state :time]))
(make-night entities)
entities)))