Saving much better!
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@@ -342,8 +342,7 @@
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:ego "What's this?")
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(actions/give entities :kiss)
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(actions/do-dialogue entities :ego "A kiss for an inventory item?"
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:ego "Sounds like the game designer was running out of good ideas.")
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(utils/snapshot-state @entities :after-cat))
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:ego "Sounds like the game designer was running out of good ideas."))
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(actions/talk entities :ego "I guess I'm too far away.")))
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:default (actions/get-script entities (actions/talk entities :ego "Kitty seems disinterested in it."))})
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cat-stand)
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@@ -243,7 +243,7 @@
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:fairy-godfather "Choose the broom or shovel, and cast it into the pit of fate."
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:ego "But..."
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:fairy-godfather "No buts.")
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(utils/snapshot-state @entities :beginning)
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(utils/save-chapter @entities :chapter-1)
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(actions/update-state entities #(assoc % :seen-intro? true :time :day)))
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(defn swing [entities]
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@@ -422,7 +422,7 @@
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:ego "If I only really could be a knight."
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:ego "Then I'd be able to win Georgia McGorgeous' heart.")
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(actions/in-love entities)
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(utils/snapshot-state @entities :after-dream))
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(utils/save-chapter @entities :chapter-2))
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(do (actions/walk-to entities :ego [148 76] :face :right)
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(actions/do-dialogue entities
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:fairy-godfather "What are you doing?" :ego "Erm... Nothing."))))
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@@ -80,8 +80,7 @@
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:warriors "Congratulations, young master. Thou art worthy in might."
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:warriors "Take thy servant's medal of strength.")
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(actions/give entities :medal)
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(actions/glad entities)
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(utils/snapshot-state @entities :after-strength))
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(actions/glad entities))
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(do
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(play-battle entities :lose)
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(actions/do-dialogue entities
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@@ -585,7 +585,7 @@
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(actions/remove-entity entities :trophy)
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(actions/glad entities)
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(actions/talk entities :ego "Thanks!")
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(utils/snapshot-state @entities :after-wisdom))
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)
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(actions/do-dialogue entities :ego "What about this?" :game-player "No, that's not the solution. Keep looking."))
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(brian-get-to-work entities))
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:trophy (actions/get-script entities
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@@ -198,7 +198,7 @@
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:ego "But what now?"
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:ego "I have till sunrise before Bloodclot comes and destroys the town."
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:ego "Maybe Gandarf can help me!")
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(utils/snapshot-state @entities :after-jail))
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(utils/save-chapter @entities :chapter-4))
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(do
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(actions/do-dialogue entities :ego "Yes! I made it!"
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:guard "Hmm?"
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@@ -210,7 +210,7 @@
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:wizard "If this is truely your quest, then I will help you. "
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:ego "So you're my friend now, Gandarf?"
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:wizard "No.")
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(utils/save @entities))}]})
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(utils/save @entities :autosave "Autosave"))}]})
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(defn wizard-dialogue [entities]
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(if (get-in @entities [:state :has-met-gandarf?])
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@@ -623,7 +623,7 @@
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(if (get-in @entities [:state :convinced-wizard?])
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(do (actions/talk entities :wizard (str "Oh, hello there boy."))
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(utils/save @entities))
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(utils/save @entities :autosave "Autosave"))
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(wizard-dialogue entities)))))
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:cursor :right}
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@@ -279,7 +279,7 @@
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(bloodclot-disappear entities)
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(common/go-to-jail entities 5.0)
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(actions/do-dialogue entities :ego "Hey!" :ego "What's going on? I was just about to teach Bloodclot a lesson!")
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(utils/snapshot-state @entities :in-jail))))
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(utils/save-chapter @entities :chapter-3))))
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:magic-slingshot (actions/get-script entities
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(actions/do-dialogue entities
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:ego "Hey Bloodclot!"
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@@ -819,7 +819,7 @@ void main ()
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(defn get-state [selected-save]
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(if selected-save
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(utils/load-snapshot selected-save)
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(assoc (:state selected-save) :active? true)
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{:object nil
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:active? true
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:last-room :dream
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@@ -1245,6 +1245,10 @@ void main ()
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:on-show-inventory (fn [screen [entities]]
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(click-inventory screen entities))
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:on-save (fn [screen [entities]]
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(when-not (get-in entities [:actions :script-running?])
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(utils/save entities (str (java.util.UUID/randomUUID)) (str "Save " (rand-int 20)))))
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:on-menu (fn [{:keys [viewport] :as screen} [entities]]
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(when-not (or (get-in entities [:tweens :fade-out])
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(get-in entities [:tweens :fade-in]))
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@@ -1373,5 +1377,8 @@ void main ()
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(utils/intersects? (:close entities) [x y])
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(screen! scene :on-menu)
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(utils/intersects? (:save entities) [x y])
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(screen! scene :on-save)
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:else
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nil)))))
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@@ -101,7 +101,7 @@
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flipped))
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(defn quest-label []
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(if (:seen-intro? (utils/load-snapshot :autosave))
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(if (seq (utils/snapshot-list))
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"Continue quest"
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"Begin quest"))
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@@ -210,19 +210,20 @@
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(.setUncheckLast true))
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[cell-w cell-h] [218 161]
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make-cell (fn [image] [image :width cell-w :pad 4 4 4 4 :height cell-h])
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make-save-screenshot (fn [[save-name save-screenshot]]
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make-save-screenshot (fn [{:keys [screenshot name id state] :as save}]
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(let [btn (doto (assoc (image-button (skin "ui/ui.json"))
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:save save-name)
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(image-button! :set-size cell-w cell-h)
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(image-button! :add (doto (Group. )
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(.setSize (- cell-w 16) (- cell-h 16) )
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(.setOrigin (/ (- cell-w 16) 2) (/ (- cell-h 16) 2))
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(.addActor (:object (doto (image (texture save-screenshot))
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(image! :set-size (- cell-w 16) (- cell-h 16)))))
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(.addActor (:object (make-label (str " " (subs save-name 0 (min (.length save-name) 10))))))
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))
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save-object)]
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:save save
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:name name)
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(image-button! :set-size cell-w cell-h)
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(image-button! :add (doto (Group. )
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(.setSize (- cell-w 16) (- cell-h 16) )
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(.setOrigin (/ (- cell-w 16) 2) (/ (- cell-h 16) 2))
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(.addActor (:object (doto (image (texture screenshot))
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(image! :set-size (- cell-w 16) (- cell-h 16)))))
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(.addActor (:object (make-label (str " " (subs name 0 (min (.length name) 10))))))
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))
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save-object)]
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(.add group (:object btn))
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(ActorEntity. (:object btn))))
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save-screenshots (map make-save-screenshot (:saves-list entities))
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@@ -381,14 +382,14 @@
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(= :continue-or-start actor-key)
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(start-playing screen entities (if (= "Begin quest" (quest-label))
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nil
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:autosave))
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(first (utils/snapshot-list))))
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(= :continue actor-key)
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(start-playing screen entities (saves/name->save (:selected-save entities)))
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(start-playing screen entities (:selected-save entities))
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(:save e)
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(do
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(label! (-> entities :save-menu :save-label) :set-text (:save e))
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(label! (-> entities :save-menu :save-label) :set-text (:name (:save e)))
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(text-button! (-> entities :save-menu :continue-button) :set-disabled false)
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(assoc entities :selected-save (:save e)))
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