state updates screens.
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@@ -166,4 +166,9 @@
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:anim nil
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:talk game-player-talk)}
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:collision "inside-castle/collision.png"
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:scale-fn (utils/scaler-fn-from-image "inside-castle/scale.png" 0.25 1.00))))
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:scale-fn (utils/scaler-fn-from-image "inside-castle/scale.png" 0.25 1.00)
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:apply-state (fn [entities]
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(as-> entities entities
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(if (actions/has-item? entities items/ladder)
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(update-in entities [:room :entities] #(dissoc % :ladder))
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entities))))))
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