resizing is well on its way to working.
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@@ -39,7 +39,8 @@
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(defscreen safe-screen
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:on-show
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(fn [screen entities]
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(update! screen :renderer (stage) :camera (orthographic))
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(utils/setup-viewport screen 320 240)
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(let [inputed-key (texture "inside-house/inputed-key.png")]
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{:fade (assoc (texture "black.png")
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:scale-x 80
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@@ -79,7 +80,7 @@
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:on-touch-up (fn [screen [entities]]
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(when (:shown? entities)
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(let [{:keys [x y]} (input->screen screen {:x (:input-x screen) :y (:input-y screen)})]
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(let [[x y] (utils/unproject screen)]
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(if-let [button (get-button [x y])]
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(do (sound! (:sound button) :play)
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(let [new-state (update-in entities [:button-choices] #(conj % (:id button)))]
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@@ -103,6 +104,7 @@
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(< y start-y)
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(> y (+ start-y 75)))
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(close entities))))))
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:on-resize (fn [{:keys [width height viewport]} entities]
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(.update viewport width height)))
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:on-resize (fn [screen entities]
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(size! screen 320 240)))
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