refactored sounds so they're never dynamically loaded.
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@@ -225,6 +225,9 @@
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candle (utils/make-anim "inside-jail/candle.png" [20 25] 0.1 (range 4))
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candle-aura (utils/make-anim "inside-house/candle-aura.png" [27 27] 0.2 [0 1 2 3 2 1])]
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(rooms/make :music :inside-antique
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:sounds {
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:squeek (utils/load-sound "inside-jail/squeak.ogg")
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}
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:interactions {
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:lock {:box [172 102 190 124]
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:script (actions/get-script entities
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@@ -332,7 +335,7 @@
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(update-in [:room :entities :ego] #(actions/start-animation screen % :stand)))]
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((actions/get-script entities
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(actions/stop-walking entities :ego)
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(actions/play-sound entities "inside-jail/squeak.ogg" 0.15)
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(actions/play-sound entities :squeek 0.15)
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(actions/do-dialogue entities
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:ego "Oops!"
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:warden "Hey! What are you doing?"
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