refactored sounds so they're never dynamically loaded.
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@@ -74,7 +74,6 @@
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(if (actions/has-item? @entities :flask-1-strength)
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(do
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(actions/do-dialogue entities :ego "One sec.")
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(sound! (utils/load-sound "ego/potion.ogg") :play (utils/current-sound-volume))
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(actions/play-animation entities :ego :grow :stop? false)
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(play-battle entities :win)
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(actions/do-dialogue entities
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