refactored sounds so they're never dynamically loaded.

This commit is contained in:
Bryce Covert
2015-10-29 20:04:08 -07:00
parent 78a4ddfce6
commit 614156245a
11 changed files with 57 additions and 33 deletions

View File

@@ -74,7 +74,6 @@
(if (actions/has-item? @entities :flask-1-strength)
(do
(actions/do-dialogue entities :ego "One sec.")
(sound! (utils/load-sound "ego/potion.ogg") :play (utils/current-sound-volume))
(actions/play-animation entities :ego :grow :stop? false)
(play-battle entities :win)
(actions/do-dialogue entities