totally reworking music transitions.
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@@ -16,11 +16,11 @@
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:baseline 1000))
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(defn play-battle [entities anim]
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(actions/transition-music entities :town-1 :fight)
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(actions/transition-music entities :fight)
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(actions/add-entity entities :fight (get-in @entities [:room :fight]))
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(actions/add-entity entities :hands-fight (get-in @entities [:room :hands-fight]))
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(actions/play-animation entities :hands-fight anim)
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(actions/transition-music entities :fight :town-1)
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(actions/transition-music entities nil)
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(actions/remove-entity entities :hands-fight)
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(actions/remove-entity entities :fight))
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@@ -100,11 +100,11 @@
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(actions/transition-background entities :space [0 65])
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(actions/walk-straight-to entities :ego [140 55] :face :right)
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(actions/play-animation entities :blergh :appear :stop? false)
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(actions/transition-music entities :town-1 :fight))
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(actions/transition-music entities :fight))
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(defn pull-sword [entities]
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(actions/play-animation entities :ego :reach)
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(actions/transition-music entities :town-1 :pull-sword)
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(actions/transition-music entities :pull-sword)
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(actions/add-entity entities :blackout (get-in @entities [:room :blackout]))
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(actions/add-entity entities :pull-sword (get-in @entities [:room :pull-sword]))
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(actions/play-animation entities :pull-sword :pull-sword)
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@@ -112,7 +112,7 @@
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(actions/remove-entity entities :sword)
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(actions/remove-entity entities :pull-sword)
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(actions/remove-entity entities :blackout)
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(actions/transition-music entities :pull-sword :town-1)
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(actions/transition-music entities nil)
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(actions/do-dialogue entities :ego "That was weird."
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:ego "I have to go show my friends!")
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@@ -60,9 +60,14 @@
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(defn left-click [screen entities]
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(let [{:keys [x y]} (input->screen screen {:x (:input-x screen) :y (:input-y screen)})]
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(println "clicked " [x y])
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(if ((:mouse-in? (:inventory entities)) x y)
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(cond
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((:mouse-in? (:inventory entities)) x y)
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(click-inventory screen entities)
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(utils/intersects? (:close entities) [x y])
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(assoc-in entities [:tweens :fade-out] (utils/tween :fade-out screen [:fade :opacity] 0.0 1.0 1.0 :finish #(do (set-screen! @(resolve 'advent.core/advent) @(resolve 'advent.screens.title/title-screen))
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%)))
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:else
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(let [interaction (first (filter #((:mouse-in? %) entities x y)
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(get-in entities [:room :interactions])))
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interacting-entity (first (sort-by (comp - :baseline) (filter #(and (:mouse-in? %)
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@@ -358,7 +363,6 @@
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(sound! (snd e) :play (* (/ (get-in entities [:ego :scale-x]) 1.5) 0.75))))))
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(defscreen scene
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:on-timer
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(fn [screen [entities]]
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@@ -406,6 +410,10 @@
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:started? false}
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:volume {:object nil
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:value 0.0}
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:music-override {:object nil
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:value nil}
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:close (assoc (texture "close.png") :x 304 :y 224 :width 16 :height 16 :baseline 9000)
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:cursor {:id "cursor"
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:current :main
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:last :main
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@@ -419,6 +427,7 @@
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:inventory (assoc (texture "inventory.png") :x 278 :y 0 :baseline 9000
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:mouse-in? (zone/box 278 0 320 42))
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:fps (assoc (label "0" (color :white) ) :x 5 :baseline 0)}]
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(music! (utils/get-current-music entities) :set-volume (get-in entities [:volume :value]))
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(utils/play-sound (get-in entities [:musics (actions/get-music (get-in entities [:room :music]) (get-in entities [:state :time]))]))
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@@ -455,6 +464,8 @@
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all-entities (concat (vals entities) layers (vals (get-in entities [:room :entities])))]
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(play-key-sounds (get-in entities [:room :entities]))
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(when-let [current-music (utils/get-current-music entities)]
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(music! current-music :set-volume (get-in entities [:volume :value]) ))
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(label! (:fps entities) :set-text (str (game :fps)))
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(render! screen (sort-by :baseline all-entities))
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