removing unnecessary dark images
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@@ -647,7 +647,7 @@ void main()
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(update-fn screen entities)
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entities))
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(defn render-parallax [{:keys [^OrthographicCamera camera ^Stage renderer ^ShaderProgram shader] :as screen} {:keys [parallax] :as e }]
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(defn render-parallax [{:keys [^OrthographicCamera camera ^Stage renderer ^ShaderProgram shader] :as screen} {:keys [parallax ^float multiply-amount ^float hue-amount] :as e }]
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(let [tmp (Vector3.)
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tmp2 (Vector3.)
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@@ -670,7 +670,10 @@ void main()
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(.begin batch)
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(.setProjectionMatrix batch parallax-combined)
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(.setShader batch shader)
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(when shader
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(.setUniformf shader "multiply_amount" (float (or multiply-amount 1.0)))
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(.setUniformf shader "hue_amount" (float (or hue-amount 1.0))))
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(.setColor batch (color (:r e 1.0) (:g e 1.0) (:b e 1.0) (:opacity e 1.0)))
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