removing unnecessary dark images

This commit is contained in:
2015-05-05 17:17:57 -07:00
parent e233c67004
commit 5e0ebc8f48
29 changed files with 63 additions and 50 deletions

View File

@@ -175,8 +175,8 @@
(actions/talk entities :ego "Filled up with water, just as Gandarf wanted."))}}}
:layers {:day [(assoc (texture "outside-jail/background.png") :x 0 :y 0 :baseline 0)
(assoc (texture "outside-jail/fountain.png") :x 0 :y 0 :baseline 114)]
:night [(assoc (texture "outside-jail/background-dark.png") :x 0 :y 0 :baseline 0)
(assoc (texture "outside-jail/fountain-dark.png") :x 0 :y 0 :baseline 114)]}
:night [(assoc (texture "outside-jail/background.png") :x 0 :y 0 :baseline 0)
(assoc (texture "outside-jail/fountain.png") :x 0 :y 0 :baseline 114)]}
:entities {:warden {:object nil
:x 36
:y 86
@@ -188,18 +188,20 @@
(particle-effect! :start))
:x 172
:y 140
:baseline 114)}
:baseline 114)
:axe (assoc (texture "outside-jail/axe.png") :x 213 :y 63 :baseline 176 :night-profile :sprite)}
[:axe :day] (rooms/make-entity :axe (assoc (texture "outside-jail/axe.png") :x 213 :y 63 :baseline 176))
[:axe :night] (rooms/make-entity :axe (assoc (texture "outside-jail/axe-dark.png") :x 213 :y 63 :baseline 176))
:guard (rooms/make-entity :guard (assoc (animation->texture screen guard-stand)
:x 70 :y 55 :baseline 185
:stand guard-stand
:talk guard-talk
:sleep guard-sleep
:script (actions/get-script entities (search-guard entities))))
:script (actions/get-script entities (search-guard entities))
:night-profile :sprite))
:rope (rooms/make-entity :rope (assoc (texture "outside-jail/rope.png")
:x 14 :y 20 :baseline 1))
:x 14 :y 20 :baseline 1 :night-profile :sprite))
:spear (rooms/make-entity :spear (assoc (texture "outside-jail/spear.png")
:x 60 :y 65 :baseline 180
:script (actions/get-script entities (grab-spear entities))))
@@ -221,7 +223,6 @@
:start-pos [145 15]
:apply-state (fn [entities]
(as-> entities entities
(assoc-in entities [:room :entities :axe] (get-in entities [:room [:axe (get-in entities [:state :time])]]))
(if (= :night (get-in entities [:state :time]))
(make-night entities)
entities)