From 57415f206f4b78dacd0934bd45d7b5e6818dcd02 Mon Sep 17 00:00:00 2001 From: Remington Covert Date: Thu, 30 Apr 2015 18:55:39 -0700 Subject: [PATCH] new dialogue. --- .../advent/screens/rooms/inside_castle.clj | 26 ++++++++++++------- 1 file changed, 16 insertions(+), 10 deletions(-) diff --git a/desktop/src-common/advent/screens/rooms/inside_castle.clj b/desktop/src-common/advent/screens/rooms/inside_castle.clj index 437b5b4b..ae45088f 100644 --- a/desktop/src-common/advent/screens/rooms/inside_castle.clj +++ b/desktop/src-common/advent/screens/rooms/inside_castle.clj @@ -53,21 +53,25 @@ {:run #(actions/respond entities % :game-player "Thanks. I'm the reigning champ in the annual Town of Remington Junior Smarty Pants Derby." :game-player "I earned it with my wisdom and sharp intellect." - :game-player "Oh, I'm guessing you want it? Maybe to prove your wisdom and pull the Sword of Blergh?" + :game-player "Oh, I'm guessing you want it? " + :game-player "Maybe to prove your wisdom and pull the Sword of Blergh?" :game-player "Perhaps to become a knight and impress a young lady?") :choices ["Yes." {:run #(actions/respond entities % - :game-player "My trophy is hard-won. You won't pry it from my fingers easily." - :game-player "But I'm preparing for next year's Junior Smarty Pants Derby, and I need some help." - :game-player "If you can help me, it will secure my success for next year, and so you can have this trophy." + :game-player "My trophy is hard-won." + :game-player "You won't pry it from my fingers easily." + :game-player "But I am preparing for next year's Junior Smarty Pants Derby..." + :game-player "... and I could use some help." + :game-player "If you can help me, it will secure my success next year." + :game-player "And I'll give you my trophy in exchange." :game-player "Deal?") :choices ["What is the Junior Smarty Pants Derby?" {:run #(actions/respond entities % :game-player "The annual Town of Remington Junior Smarty Pants Derby is a contest of wits." :game-player "It's sort of like a game of riddles, mixed with a scavenger hunt." :game-player "You must find the answer to the riddle to win." - :game-player "There are a few puzzles that even I, Brian O'Brainy, stumped." - :game-player "If you can help me, I'll let you have my trophy.") + :game-player "There are a few riddles that even I, the wise Brian O'Brainy, can't solve." + :game-player "That's where you come in.") :choices actions/previous-choices} "Deal." {:run #(do (actions/update-state entities (fn [state] (assoc state :current-riddle :wool))) @@ -87,19 +91,21 @@ (defn do-game-player-dialogue [entities] (walk-to-player entities) - (actions/do-dialogue entities :ego "You there!" :game-player "... Yes?") + (actions/do-dialogue entities :ego "You there!" + :game-player "... Oh, hello Tick. " + :game-player "What is it?") (actions/present-choices entities {:choices ["Do you know anything about the sword in the stone up there?" {:run #(actions/respond entities % - :game-player "It's the Sword of Blergh. There's a prophecy that says that whoever pulls it will be a great knight!" + :game-player "It's the Sword of Blergh. " + :game-player "There's a prophecy that says that whoever pulls it will be a great knight!" :game-player "'The Sword of Blergh, with magic sting,\nshall yield to no earthly king.'" :game-player "'Worthy in wisdom, courage, and might,\nonly then with sword he'll fight.'" :game-player "I've often dreamed of pulling the sword myself.") :choices ["Why don't you?" {:run #(do (actions/respond entities % - :game-player "I, of course, have the wisdom to do such a deed." + :game-player "I, of course, am the wisest in all of Remington." :game-player "But I'm not much of a hero." - :game-player "I don't have the might or courage required to pull the sword and fulfill the prophecy. " :game-player "The knights of Remington have muscles the size of tree trunks." :game-player "But me...") (sound! (sound "inside-castle/flex.ogg") :play (utils/current-sound-volume))