sound volume!

This commit is contained in:
2015-03-04 13:37:20 -08:00
parent bed3c16b27
commit 54f6b25b39
20 changed files with 354 additions and 37 deletions

View File

@@ -32,7 +32,7 @@
(not (get-in entities [:state :blergh-dead?]))
(actions/has-item? entities :magic-slingshot))
((actions/get-script entities
(sound! (sound "space/shock.ogg") :play)
(sound! (sound "space/shock.ogg") :play (utils/current-sound-volume))
(actions/play-animation entities :bloodclot-head :shoot :stop? false)
(actions/begin-animation entities :bloodclot-head :keep-shoot)
(actions/do-dialogue entities :bloodclot-head "Dang! Come a little closer!"))
@@ -56,7 +56,7 @@
(begin [this screen entities]
(particle-effect! (get-in entities [:room :entities :appear]) :reset)
(particle-effect! (get-in entities [:room :entities :appear]) :start)
(sound! (sound "inside-house/disappear.ogg") :play)
(sound! (sound "inside-house/disappear.ogg") :play (utils/current-sound-volume))
(-> entities
(assoc-in [:tweens :bloodclot-head-appear]
(tween/tween :bloodclot-head-appear screen [:room :entities :bloodclot-head :opacity] 1.0 0.0 1.0 :ease tween/ease-in-cubic))
@@ -85,7 +85,7 @@
(actions/run-action entities
(begin [this screen entities]
(sound! (sound "space/jump.ogg") :play)
(sound! (sound "space/jump.ogg") :play (utils/current-sound-volume))
(-> entities
(assoc-in [:room :entities :cloud] (assoc (texture "space/cloud.png")
:x (- (get-in entities [:room :entities :ego :x]) 10)
@@ -132,7 +132,7 @@
(actions/run-action entities
(begin [this screen entities]
(sound! (sound "space/swingsword.ogg") :play)
(sound! (sound "space/swingsword.ogg") :play (utils/current-sound-volume))
(-> entities
(update-in [:room :entities :ego]
#(actions/start-animation screen % :swing))
@@ -232,7 +232,7 @@
(actions/do-dialogue entities :bloodclot-head "Ha ha ha! Is that the best you can do?"
:bloodclot-head "Take this!")
(sound! (sound "space/shock.ogg") :play)
(sound! (sound "space/shock.ogg") :play (utils/current-sound-volume))
(actions/play-animation entities :bloodclot-head :shoot :stop? false)
(actions/begin-animation entities :bloodclot-head :keep-shoot)
(actions/play-animation entities :ego :shock :stop? false)