sound volume!
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@@ -29,7 +29,7 @@
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(begin [this screen entities]
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(particle-effect! (get-in entities [:room :entities :appear]) :reset)
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(particle-effect! (get-in entities [:room :entities :appear]) :start)
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(sound! (sound "inside-house/disappear.ogg") :play)
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(sound! (sound "inside-house/disappear.ogg") :play (utils/current-sound-volume))
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(-> entities
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(assoc-in [:tweens :bloodclot-head-appear]
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(tween/tween :bloodclot-head-appear screen [:room :entities :bloodclot-head :opacity] 0.0 1.0 1.0 :ease tween/ease-in-quadratic))
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@@ -101,7 +101,7 @@
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:game-player "I don't have the might or courage required to pull the sword and fulfill the prophecy. "
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:game-player "The knights of Remington have muscles the size of tree trunks."
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:game-player "But me...")
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(sound! (sound "inside-castle/flex.ogg") :play)
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(sound! (sound "inside-castle/flex.ogg") :play (utils/current-sound-volume))
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(actions/play-animation entities :game-player :flex)
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(actions/do-dialogue entities :game-player "I'd never be able to prove my strength."))
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:choices actions/previous-choices}
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@@ -250,7 +250,7 @@
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:cursor :up
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:script (actions/get-script entities
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(actions/walk-to entities :ego [182 90] :face :left)
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(sound! (sound "door.ogg") :play)
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(sound! (sound "door.ogg") :play (utils/current-sound-volume))
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(actions/play-animation entities :ego :reach)
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(if (= :night (get-in @entities [:state :time]))
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(actions/talk entities :ego "It's locked.")
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@@ -443,12 +443,7 @@
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entities)
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(if (= :night (get-in entities [:state :time]))
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(make-night entities)
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entities)
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#_(let [chorus
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instance (sound! chorus :loop 0.0)]
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(-> entities
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(assoc-in [:room :chorus :sound] chorus)
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(assoc-in [:room :chorus :instance] instance)))))
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entities)))
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:update-fn (fn [screen entities]
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#_(when (and (actions/has-obtained? entities :sword)
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(get-in entities [:room :entities :magic])
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@@ -464,8 +459,8 @@
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(if (:instance chorus)
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(do (sound! (:sound chorus) :set-volume
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(:instance chorus)
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chorus-volume)
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(utils/current-sound-volume chorus-volume))
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entities)
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(assoc-in entities [:room :chorus :instance] (sound! (:sound chorus) :loop
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chorus-volume)))))))
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(utils/current-sound-volume chorus-volume))))))))
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:start-pos [245 90])))
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