I can see the fear in your eyes.
This commit is contained in:
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desktop/resources/ego/dot.png
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desktop/resources/ego/dot.png
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desktop/resources/ego/scared.png
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desktop/resources/ego/scared.png
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desktop/resources/ego/scared.pxa/0.pxi
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desktop/resources/ego/scared.pxa/0.pxi
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desktop/resources/ego/scared.pxa/1.pxi
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desktop/resources/ego/scared.pxa/CelData.plist
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desktop/resources/ego/scared.pxa/CelData.plist
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<array>
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<dict>
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<key>duration</key>
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<real>1</real>
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</dict>
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<dict>
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<key>duration</key>
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<real>1</real>
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</dict>
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<dict>
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<key>duration</key>
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<real>1</real>
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</dict>
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<dict>
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<key>duration</key>
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<real>1</real>
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</dict>
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</array>
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</plist>
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desktop/resources/ego/step
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desktop/resources/ego/step
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Untitled
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- Delay -
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active: false
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- Duration -
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lowMin: 100.0
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lowMax: 100.0
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- Count -
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min: 0
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max: 200
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- Emission -
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lowMin: 5.0
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lowMax: 5.0
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highMin: 60.0
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highMax: 60.0
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relative: false
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scalingCount: 1
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scaling0: 1.0
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timelineCount: 1
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timeline0: 0.0
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- Life -
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lowMin: 2000.0
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lowMax: 2000.0
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highMin: 500.0
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highMax: 1000.0
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relative: false
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scalingCount: 3
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scaling0: 1.0
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scaling1: 1.0
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scaling2: 0.3
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timelineCount: 3
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timeline0: 0.0
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timeline1: 0.66
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timeline2: 1.0
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- Life Offset -
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active: false
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- X Offset -
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active: false
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- Y Offset -
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active: false
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- Spawn Shape -
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shape: point
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- Spawn Width -
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lowMin: 0.0
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lowMax: 0.0
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highMin: 0.0
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highMax: 0.0
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relative: false
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scalingCount: 1
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scaling0: 1.0
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timelineCount: 1
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timeline0: 0.0
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- Spawn Height -
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lowMin: 0.0
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lowMax: 0.0
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highMin: 0.0
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highMax: 0.0
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relative: false
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scalingCount: 1
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scaling0: 1.0
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timelineCount: 1
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timeline0: 0.0
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- Scale -
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lowMin: 1.0
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lowMax: 1.0
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highMin: 1.0
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highMax: 1.0
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relative: false
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scalingCount: 1
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scaling0: 1.0
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timelineCount: 1
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timeline0: 0.0
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- Velocity -
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active: true
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lowMin: 0.0
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lowMax: 0.0
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highMin: 5.0
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highMax: 5.0
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relative: false
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scalingCount: 1
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scaling0: 1.0
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timelineCount: 1
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timeline0: 0.0
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- Angle -
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active: true
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lowMin: 90.0
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lowMax: 90.0
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highMin: 0.0
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highMax: 180.0
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relative: false
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scalingCount: 3
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scaling0: 1.0
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scaling1: 0.0
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scaling2: 0.0
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timelineCount: 3
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timeline0: 0.0
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timeline1: 0.5
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timeline2: 1.0
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- Rotation -
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active: false
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- Wind -
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active: false
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- Gravity -
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active: true
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lowMin: 2.0
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lowMax: 2.0
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highMin: -10.0
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highMax: -10.0
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relative: false
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scalingCount: 3
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scaling0: 0.0
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scaling1: 0.7755102
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scaling2: 1.0
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timelineCount: 3
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timeline0: 0.0
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timeline1: 0.6369863
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timeline2: 0.9589041
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- Tint -
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colorsCount: 3
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colors0: 1.0
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colors1: 1.0
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colors2: 1.0
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timelineCount: 1
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timeline0: 0.0
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- Transparency -
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lowMin: 0.0
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lowMax: 0.0
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highMin: 1.0
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highMax: 1.0
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relative: false
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scalingCount: 4
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scaling0: 0.0
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scaling1: 1.0
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scaling2: 0.75
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scaling3: 0.0
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timelineCount: 4
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timeline0: 0.0
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timeline1: 0.2
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timeline2: 0.8
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timeline3: 1.0
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- Options -
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attached: false
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continuous: false
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aligned: false
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additive: true
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behind: false
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premultipliedAlpha: false
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- Image Path -
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dot.png
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desktop/resources/space/Untitled.png
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desktop/resources/space/Untitled.png
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desktop/resources/space/bloodclot-stand.pxa/1.pxi
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desktop/resources/space/bloodclot-stand.pxa/1.pxi
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(actions/add-entity entities :blergh (get-in @entities [:room :blergh]))
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(actions/add-entity entities :blergh (get-in @entities [:room :blergh]))
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(actions/do-dialogue entities :ego "Who are you?!"
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(actions/talk entities :ego "Who are you?!" :anim :scared-talk)
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(actions/begin-animation entities :ego :scared)
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(actions/do-dialogue entities
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:bloodclot-head "I am Bloodclot, the Scottish goblin!"
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:bloodclot-head "I am Bloodclot, the Scottish goblin!"
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:bloodclot-head "I've spent last 100 years training for this day."
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:bloodclot-head "I've spent last 100 years training for this day."
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:bloodclot-head "The day when I must best the worthiest of knights in battle."
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:bloodclot-head "The day when I must best the worthiest of knights in battle."
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:bloodclot-head "But I had never expected my foe to be so..."
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:bloodclot-head "But I had never expected my foe to be so..."
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:bloodclot-head "... appetizing."
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:bloodclot-head "... appetizing."
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:bloodclot-head "You're no hero. You're just a morsel."
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:bloodclot-head "You're no hero. You're just a morsel."
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:bloodclot-head "Come here, and I promise I will spare you much pain."
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:bloodclot-head "Come here, and I promise I will spare you much pain.")
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:ego "Wait a second. I'm just a kid.")
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(actions/talk entities :ego "Wait a second. I'm just a kid." :anim :scared-talk)
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(actions/walk-straight-to entities :ego [115 45] :override-dir :right)
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(actions/walk-straight-to entities :ego [115 45] :override-dir :right)
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(actions/do-dialogue entities :ego "I'm just trying to impress Georgia McGorgeous.")
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(actions/talk entities :ego "I'm just trying to impress Georgia McGorgeous." :anim :scared-talk)
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(actions/walk-straight-to entities :ego [75 45] :override-dir :right)
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(actions/walk-straight-to entities :ego [75 45] :override-dir :right)
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(actions/do-dialogue entities :ego "I just... accidentally pulled the sword!")
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(actions/talk entities :ego "I just... accidentally pulled the sword!":anim :scared-talk)
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(actions/walk-straight-to entities :ego [35 45] :override-dir :right)
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(actions/walk-straight-to entities :ego [35 45] :override-dir :right)
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(actions/do-dialogue entities :ego "I wouldn't taste very good anyhow!")
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(actions/talk entities :ego "I wouldn't taste very good anyhow!" :anim :scared-talk)
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(actions/begin-animation entities :ego :scared)
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(actions/do-dialogue entities
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(actions/do-dialogue entities
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:bloodclot-head "'Fight he must for one more test,\nHe will die if not the best.'"
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:bloodclot-head "'Fight he must for one more test,\nHe will die if not the best.'"
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:bloodclot-head "Ring any bells?"
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:bloodclot-head "Ring any bells?"
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@@ -188,6 +188,8 @@
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shock (utils/make-anim "ego/shock.png" [40 48] 0.075 (flatten (repeat 2 [(repeat 5 [0 1 2]) (repeat 5 [3 4 5]) (repeat 5 [6 7 8])])))
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shock (utils/make-anim "ego/shock.png" [40 48] 0.075 (flatten (repeat 2 [(repeat 5 [0 1 2]) (repeat 5 [3 4 5]) (repeat 5 [6 7 8])])))
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burnt (utils/make-anim "ego/burnt.png" [40 46] 0.12 [1 2 3 2 1 2 3 2 1 0 2 0 4 5 6 7 8 9 10 11 10 9 10 11])
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burnt (utils/make-anim "ego/burnt.png" [40 46] 0.12 [1 2 3 2 1 2 3 2 1 0 2 0 4 5 6 7 8 9 10 11 10 9 10 11])
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passed-out (utils/make-anim "ego/burnt.png" [40 46] 0.12 [9 10 11 10])
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passed-out (utils/make-anim "ego/burnt.png" [40 46] 0.12 [9 10 11 10])
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scared (utils/make-anim "ego/scared.png" [18 36] 0.05 [0 1])
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scared-talk (utils/make-anim "ego/scared.png" [18 36] 0.05 [0 1 0 1 0 1 0 1 2 3 2 3 2 3 2 3])
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ego {:right {:walk walk-right
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ego {:right {:walk walk-right
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:stand stand-anim
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:stand stand-anim
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:pant pant
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:pant pant
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:shock shock
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:shock shock
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:burnt burnt
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:burnt burnt
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:passed-out passed-out}
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:passed-out passed-out
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:scared scared
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:scared-talk scared-talk}
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:left {:walk (utils/flip walk-right)
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:left {:walk (utils/flip walk-right)
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:stand (utils/flip stand-anim)
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:stand (utils/flip stand-anim)
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:talk (utils/flip talk-anim)
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:talk (utils/flip talk-anim)
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@@ -447,7 +451,7 @@
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:inventory (assoc (texture "inventory.png") :x 278 :y 0 :baseline 9000
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:inventory (assoc (texture "inventory.png") :x 278 :y 0 :baseline 9000
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:mouse-in? (zone/box 278 0 320 42))
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:mouse-in? (zone/box 278 0 320 42))
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:fps (assoc (label "0" (color :white) ) :x 5 :baseline 0)}]
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:fps (assoc (label "0" (color :white) ) :x 5 :baseline 0)}]
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(music! (utils/get-current-music entities) :set-volume (get-in entities [:volume :value]))
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(music! (utils/get-current-music entities) :set-volume 0.0 #_(get-in entities [:volume :value]))
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(utils/play-sound (get-in entities [:musics (actions/get-music (get-in entities [:room :music]) (get-in entities [:state :time]))]))
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(utils/play-sound (get-in entities [:musics (actions/get-music (get-in entities [:room :music]) (get-in entities [:state :time]))]))
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@@ -486,7 +490,7 @@
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(play-key-sounds (get-in entities [:room :entities]))
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(play-key-sounds (get-in entities [:room :entities]))
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(doseq [m (vals (get-in entities [:musics]))]
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(doseq [m (vals (get-in entities [:musics]))]
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(when m
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(when m
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(music! m :set-volume (get-in entities [:volume :value]) )))
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(music! m :set-volume 0.0 #_(get-in entities [:volume :value]) )))
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(label! (:fps entities) :set-text (str (game :fps)))
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(label! (:fps entities) :set-text (str (game :fps)))
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