fading music.
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@@ -336,6 +336,9 @@
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false)))
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false)))
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(defn transition-background [entities new-background [x y]]
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(defn transition-background [entities new-background [x y]]
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(let [old-music (get-in @entities [:room :music])
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new-music (get-in @entities [:rooms new-background :music])
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music-changed? (not= old-music new-music)]
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(run-action entities
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(run-action entities
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(begin [this screen entities]
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(begin [this screen entities]
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@@ -348,7 +351,9 @@
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:opacity 0.1))))
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:opacity 0.1))))
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(continue [this screen entities]
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(continue [this screen entities]
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(update-in entities [:transition :opacity] + 0.075))
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(when music-changed?
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(music! (get-in entities [:musics old-music]) :set-volume (max (- 1.0 (get-in entities [:transition :opacity])) 0.0)))
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(update-in entities [:transition :opacity] + 0.05))
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(done? [this screen entities]
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(done? [this screen entities]
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(>= (get-in entities [:transition :opacity]) 1.0))
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(>= (get-in entities [:transition :opacity]) 1.0))
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@@ -370,11 +375,14 @@
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:when (and v (not= new-music k))]
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:when (and v (not= new-music k))]
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(music! v :stop))
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(music! v :stop))
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(when new-music
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(when new-music
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(music! (get-in entities [:musics new-music]) :set-volume 0)
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(music! (get-in entities [:musics new-music]) :play)))
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(music! (get-in entities [:musics new-music]) :play)))
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(-> entities
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(-> entities
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(update-in [:room :entities :ego] #(jump-to screen entities % [x y])))))
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(update-in [:room :entities :ego] #(jump-to screen entities % [x y])))))
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(continue [this screen entities]
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(continue [this screen entities]
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(when music-changed?
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(music! (get-in entities [:musics new-music]) :set-volume (max (- 1.0 (get-in entities [:transition :opacity])) 0.0)))
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(update-in entities [:transition :opacity] - 0.075))
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(update-in entities [:transition :opacity] - 0.075))
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(done? [this screen entities]
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(done? [this screen entities]
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@@ -384,7 +392,7 @@
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(dissoc entities :transition))
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(dissoc entities :transition))
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(can-skip? [this screen entities]
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(can-skip? [this screen entities]
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false)))
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false))))
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(defn do-dialogue [entities & pairs]
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(defn do-dialogue [entities & pairs]
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(loop [pairs (partition 2 pairs)]
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(loop [pairs (partition 2 pairs)]
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