working on ios.
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@@ -54,7 +54,7 @@
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(begin [this screen entities]
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(particle-effect! (get-in entities [:room :entities :appear]) :reset)
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(particle-effect! (get-in entities [:room :entities :appear]) :start)
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(sound! (sound "inside-house/disappear.ogg") :play (utils/current-sound-volume))
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(sound! (utils/load-sound "inside-house/disappear.ogg") :play (utils/current-sound-volume))
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(-> entities
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(assoc-in [:tweens :bloodclot-head-appear]
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(tween/tween :bloodclot-head-appear screen [:room :entities :bloodclot-head :opacity] 0.0 1.0 1.0 :ease tween/ease-in-quadratic))
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@@ -208,7 +208,7 @@
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:game-player "But I'm not much of a hero."
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:game-player "The knights of Remington have muscles the size of tree trunks."
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:game-player "But me...")
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(sound! (sound "inside-castle/flex.ogg") :play (utils/current-sound-volume))
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(sound! (utils/load-sound "inside-castle/flex.ogg") :play (utils/current-sound-volume))
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(actions/play-animation entities :game-player :flex)
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(actions/do-dialogue entities :game-player "I'd never be able to prove my strength."))
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:choices actions/previous-choices}
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@@ -621,7 +621,7 @@
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(actions/give entities :monocle)
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(actions/talk entities :ego "It looks like a monocle."))}))
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:chorus {:sound (sound "inside-castle/chorus.ogg")}
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:chorus {:sound (utils/load-sound "inside-castle/chorus.ogg")}
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:collision "inside-castle/collision.png"
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:scale-fn (utils/scaler-fn-from-image "inside-castle/scale.png" 0.25 1.00)
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:apply-state (fn [_ entities]
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