good progress on fight experience.
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257
desktop/src-common/advent/screens/rooms/tongue_fight.clj
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257
desktop/src-common/advent/screens/rooms/tongue_fight.clj
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(ns advent.screens.rooms.tongue-fight
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(:require [advent.screens.rooms :as rooms]
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[advent.screens.rooms.common :as common]
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[advent.screens.rooms.held :as held]
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[advent.saves :as saves]
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[advent.actions :as actions]
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[advent.screens.items :as items]
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[advent.utils :as utils]
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[advent.tween :as tween]
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[clojure.zip :as zip]
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[clojure.set :as set]
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[clojure.string :as str]
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[play-clj.core :refer :all]
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[play-clj.ui :refer :all]
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[play-clj.utils :refer :all]
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[play-clj.math :refer :all]
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[play-clj.g2d :refer :all]))
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(println "loading " *ns*)
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(defn cause-damage [entities is-player-wound?]
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(if is-player-wound?
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(update-in entities [:room :ego-hearts] dec)
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(update-in entities [:room :tongue-hearts] dec)))
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(defn show-heart [entities screen is-player-wound?]
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(let [[x y] (if is-player-wound?
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[256 163]
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[146 185])]
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(-> entities
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(update-in [:room :entities :heart] #(assoc % :opacity 1 :x x :y y))
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(assoc-in [:tweens :heart-y] (tween/tween :heart-y screen [:room :entities :heart :y] y (+ y 10) 0.5 :ease tween/ease-out-cubic))
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(assoc-in [:tweens :heart-opacity] (tween/tween :heart-opacity screen [:room :entities :heart :opacity] 1.0 0.0 0.5 :ease tween/ease-in-cubic))
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(cause-damage is-player-wound?))))
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(defn stop-swing-if-necessary [screen {{{{:keys [anim anim-start] {:keys [tongue-swing]} :left } :ego} :entities} :room :as entities}]
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(if (and (= tongue-swing anim)
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(animation! anim
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:is-animation-finished
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(- (:total-time screen) anim-start)))
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(update-in entities [:room :entities :ego] #(actions/start-animation screen % :tongue-idle))
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entities))
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(defn trigger-tongue [screen {{{
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{:keys [state started anim anim-start]} :tongue
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{ego-anim :anim {ego-windup :tongue-windup} :left } :ego
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} :entities
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:keys [ego-hearts tongue-hearts]} :room
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:as entities}]
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(let [time-in-state (- (:total-time screen) (or started (:total-time screen)))
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is-player-wound? (= ego-anim ego-windup)
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entities (stop-swing-if-necessary screen entities)]
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(cond
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(and (not (get-in entities [:fg-actions :script-running?]))
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(get-in entities [:state :active?])
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(= 0 ego-hearts))
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(do
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((actions/get-script entities
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(actions/transition-background entities :held [113 120])
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(Thread/sleep 10000))
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entities)
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entities)
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(and (not (get-in entities [:fg-actions :script-running?]))
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(get-in entities [:state :active?])
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(= 0 tongue-hearts))
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(do
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((actions/get-script entities
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(actions/transition-background entities :cat-tree [113 120])
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(Thread/sleep 10000))
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entities)
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entities)
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(and
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(= state :attack)
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(animation! anim
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:is-animation-finished
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(- (:total-time screen) anim-start)))
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(-> entities
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(update-in [:room :entities :tongue] #(actions/start-animation screen % :idle))
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(update-in [:room :entities :tongue] assoc :state :idle :started (:total-time screen)))
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(and
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(= state :windup)
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(animation! anim
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:is-animation-finished
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(- (:total-time screen) anim-start)))
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(-> entities
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(update-in [:room :entities :tongue] #(actions/start-animation screen % :attack))
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(update-in [:room :entities :tongue] assoc :state :attack :started (:total-time screen))
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(update-in [:room :entities :ego] #(if is-player-wound?
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(actions/start-animation screen % :tongue-swing)
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%))
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(show-heart screen is-player-wound?))
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;; reset timer if you wind up while the tongue is idle
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(and (= state :idle)
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is-player-wound?)
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(assoc-in entities [:room :entities :tongue :started] (:total-time screen))
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(and (= state :idle)
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(= 1 (rand-int (* 60 3)))
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(> time-in-state 3.0)
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(not is-player-wound?))
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(-> entities
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(update-in [:room :entities :tongue] #(actions/start-animation screen % :windup))
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(update-in [:room :entities :tongue] assoc :state :windup :started (:total-time screen)))
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(not started)
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(assoc-in entities [:room :entities :tongue :started] (:total-time screen))
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:else
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entities
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)))
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(defn make [screen atlas global-atlas]
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(let [hair-0 (utils/make-anim-seq atlas "hair-0" [7 8] 0.12 (range 4))
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hair-1 (utils/make-anim-seq atlas "hair-1" [23 16] 0.13 [0 1 2 1])
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hair-2 (utils/make-anim-seq atlas "hair-2" [47 66] 0.15 [0 1 2 1])
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hair-3 (utils/make-anim-seq atlas "hair-3" [7 8] 0.12 [0 1 2 1])
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hair-4 (utils/make-anim-seq atlas "hair-4" [12 28] 0.12 [0 1 2 1])
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hair-5 (utils/make-anim-seq atlas "hair-5" [8 10] 0.12 [0 1 2 1])
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hair-6 (utils/make-anim-seq atlas "hair-6" [4 6] 0.16 [0 1 2 1])
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hair-7 (utils/make-anim-seq atlas "hair-7" [5 7] 0.16 [0 1 2 1])
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hair-8 (utils/make-anim-seq atlas "hair-8" [6 6] 0.16 [0 1 2 1])
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hair-9 (utils/make-anim-seq atlas "hair-9" [12 18] 0.16 [0 1 2 1])
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heart (utils/make-anim-seq atlas "heart" [32 32] 0.16 [0])
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tongue-idle (utils/make-anim-seq atlas "tongue-idle/tongue-idle" [135 145] 0.16 (range 5))
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tongue-windup (utils/make-anim-seq atlas "tongue-idle/tongue-idle" [135 145] 0.16 [0 0 0 0 0])
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tongue-attack (utils/make-anim-seq atlas "tongue-idle/tongue-idle" [135 145] 0.16 [1 1 1 1])]
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(rooms/make :name "Tongue Fight"
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:interactions {}
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:layers [(assoc (utils/atlas->texture atlas "background") :x 0 :y 0 :baseline 0 :scale-x 1 :scale-y 1)]
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:update-fn trigger-tongue
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:ego-hearts 5
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:tongue-hearts 5
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:entities {:hair-0 (assoc (animation->texture screen hair-0)
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:x 35
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:y 46
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:width 6
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:height 7
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:baseline 1
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:anim hair-0
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:anim-start 0)
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:hair-1 (assoc (animation->texture screen hair-1)
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:x 113
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:y 176
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:width 23
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:height 16
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:baseline 1
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:anim hair-1
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:anim-start 0)
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:hair-2 (assoc (animation->texture screen hair-2)
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:x 243
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:y 104
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:width 47
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:height 66
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:baseline 1
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:anim hair-2
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:anim-start 0)
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:hair-3 (assoc (animation->texture screen hair-3)
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:x 121
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:y 222
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:width 7
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:height 8
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:baseline 1
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:anim hair-3
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:anim-start 0)
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:hair-4 (assoc (animation->texture screen hair-4)
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:x 71
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:y 6
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:width 12
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:height 28
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:baseline 1
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:anim hair-4
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:anim-start 0)
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:hair-5 (assoc (animation->texture screen hair-5)
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:x 100
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:y 12
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:width 8
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:height 10
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:baseline 1
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:anim hair-5
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:anim-start 0)
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:hair-6 (assoc (animation->texture screen hair-6)
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:x 113
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:y 38
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:width 4
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:height 6
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:baseline 1
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:anim hair-6
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:anim-start 0)
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:hair-7 (assoc (animation->texture screen hair-7)
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:x 125
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:y 21
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:width 5
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:height 7
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:baseline 1
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:anim hair-7
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:anim-start 0)
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:hair-8 (assoc (animation->texture screen hair-8)
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:x 145
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:y 6
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:width 6
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:height 6
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:baseline 1
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:anim hair-8
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:anim-start 0)
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:hair-9 (assoc (animation->texture screen hair-9)
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:x 23
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:y 29
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:width 12
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:height 18
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:baseline 1
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:anim hair-9
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:anim-start 0)
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:heart (assoc (animation->texture screen heart)
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:x 23
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:y 29
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:width 32
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:height 32
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:baseline 320
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:opacity 0
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:anim heart
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:anim-start 0)
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:tongue (assoc (animation->texture screen tongue-idle)
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:x 186
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:y 65
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:origin-x 23
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:origin-y 10
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:width 135
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:height 145
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:baseline 2
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:anim tongue-idle
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:windup tongue-windup
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:idle tongue-idle
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:attack tongue-attack
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:anim-start 0
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:state :idle
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:script (actions/get-script
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entities
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(actions/play-animation entities :ego :tongue-windup)))}
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:collision "space/collision.png"
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:scale-fn (constantly 1.0)
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:start-pos [141 110]
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:apply-state (fn [screen e]
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(-> e
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(update-in [:room :entities :ego] #(actions/start-animation screen % :tongue-idle))
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(assoc-in [:room :entities :ego :stand-override] :tongue-idle)
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(assoc-in [:room :entities :ego :x] 141)
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(assoc-in [:room :entities :ego :y] 110))))))
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