more blinks.
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@@ -164,7 +164,7 @@
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(defn make [screen]
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(let [shopkeep-sheet (texture! (utils/get-texture "inside-antique/shopkeep-talk.png") :split 18 21)
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shopkeep-stand (animation 0.1 (for [i (flatten [(repeat 30 0) 1 (repeat 50 0) 1 0 1 0 1])]
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shopkeep-stand (animation 0.1 (for [i (flatten [(repeat 30 0) 1 (repeat 50 0) 1 0 1 0])]
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(aget shopkeep-sheet 0 i)))
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shopkeep-talk (animation 0.15 (for [i [0 2 0 2 0 3 1 0]]
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(aget shopkeep-sheet 0 i)))
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@@ -282,6 +282,10 @@
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:sigh shopkeep-sigh
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:anim-merges {shopkeep-sigh {:origin-x 9}
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:default {:origin-x 9}}
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:anim-sound-frames {shopkeep-stand {31 [:blink 0.5 1.5]
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81 [:blink 0.5 1.5]
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83 [:blink 0.5 1.5]}
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shopkeep-talk {6 [:blink 0.5 1.5]}}
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:script (actions/get-script entities (do-antique-dialogue entities))
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:scripts #(condp = %
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:teddy (actions/get-script entities
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@@ -606,7 +606,11 @@
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:talk game-player-talk-up}
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:get-to-work game-player-get-to-work
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:pause-from-work game-player-pause-from-work
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:anim-sound-frames {game-player-stand-up {11 [:blink 0.3] }
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:anim-sound-frames {game-player-stand-up {11 [:blink 0.3 1.1] }
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game-player-talk-up {11 [:blink 0.3 1.1]
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22 [:blink 0.3 1.1]
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24 [:blink 0.3 1.1]
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27 [:blink 0.3 1.1]}
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game-player-stand-down {1 [:writing-sound 0.07]}}
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:flex game-player-flex)}
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:monocle (rooms/make-entity :monocle (assoc (animation->texture screen monocle)
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@@ -278,7 +278,7 @@
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(let [peddler-sheet (texture! (utils/get-texture "outside-castle/peddler-talk.png" ) :split 18 36)
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peddler-talk (animation 0.18 (for [i (flatten [2 3 2 3 2 3 6 1 0 1 0 1 0 1 0 1 2 3 2 3 2 3 6 4 5 4 5 4 5 4 5])]
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(aget peddler-sheet 0 i)))
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peddler-stand (animation 0.2 (for [i (flatten [(repeat 8 0) 6 (repeat 8 0) 6 (repeat 5 0) 4 5 4 5 4 5])]
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peddler-stand (animation 0.2 (for [i (flatten [(repeat 8 0) 6 (repeat 15 0) 6 (repeat 5 0) 4 5 4 5 4 5 (repeat 10 0)] )]
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(aget peddler-sheet 0 i)))
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balloon-sheet (texture! (utils/get-texture "outside-castle/balloons.png") :split 20 36)
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balloon-stand (animation 0.25 (for [i [1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 0 1 2 1 0 1 2 1 0 1 2 1 0 1 2]]
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@@ -334,8 +334,12 @@
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(assoc (utils/get-texture "outside-castle/walk-behind.png") :x 0 :y 0 :baseline 69)]}
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:entities {:peddler (actions/start-animation screen
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(assoc (utils/get-texture "outside-castle/peddler.png") :x 110 :y 90 :baseline 150 :anim nil
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:anim-sound-frames {peddler-stand {23 [:scratch 0.25]}
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peddler-talk {23 [:scratch 0.25]}}
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:anim-sound-frames {peddler-stand {8 [:blink 0.3 0.8]
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24 [:blink 0.3 0.8]
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30 [:scratch 0.15]}
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peddler-talk {23 [:scratch 0.15]
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6 [:blink 0.3 0.8]
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22 [:blink 0.3 0.8]}}
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:scratch (utils/load-sound "outside-castle/scratch.ogg")
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:talk peddler-talk :stand peddler-stand
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:talk-color (color 1.0 0.9 0.4 1.0)
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@@ -817,14 +817,16 @@ void main()
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(defn play-sound-if-necessary [screen entities target {:keys [previous-frame-index current-frame-index anim-sound-frames anim x y] :as e}]
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(if (and (not= previous-frame-index current-frame-index)
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((set (keys anim-sound-frames)) anim))
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(if-let [[snd vol-scale] (get-in anim-sound-frames [anim current-frame-index])]
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(if-let [[snd vol-scale pitch] (get-in anim-sound-frames [anim current-frame-index])]
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(let [snd (if (fn? snd)
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(snd entities)
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snd)]
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(utils/play-sound! screen entities
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(or (snd e) (snd (:sounds entities)))
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(utils/sourced-volume-fn target vol-scale [x y])
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(utils/get-sound-pan x)))
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(utils/get-sound-pan x)
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:once
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pitch))
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entities)
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entities))
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@@ -1014,7 +1016,7 @@ void main()
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:closing? {:object nil
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:value false}
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:sounds {:blink (utils/load-sound "blink-other.ogg")
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:sounds {:blink (utils/load-sound "ego/blink2.ogg")
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:object nil}
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:fade {:object nil
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:opacity 0.0}
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@@ -428,10 +428,13 @@
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(play-sound! screen entities snd volume-fn pan :once))
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([screen entities snd volume-fn pan type]
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(play-sound! screen entities snd volume-fn pan :once 1.0))
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([screen entities snd volume-fn pan type pitch]
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(let [vol (volume-fn entities)
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sound-id (if (= :once type)
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(sound! snd :play (scale-vol-from-fade entities (current-sound-volume vol)) 1.0 pan)
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(sound! snd :loop (scale-vol-from-fade entities (current-sound-volume vol)) 1.0 pan)) ]
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(sound! snd :play (scale-vol-from-fade entities (current-sound-volume vol)) (or pitch 1.0) pan )
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(sound! snd :loop (scale-vol-from-fade entities (current-sound-volume vol)) (or pitch 1.0) pan )) ]
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(update-in entities [:current-sounds :value]
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conj {:id sound-id
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:sound snd
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