nice little queue for the amount of mints.
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@@ -366,6 +366,10 @@
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:baseline 240)
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(particle-effect! :set-position 162 104))
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:bowl (assoc (utils/get-texture "inside-antique/bowl.png")
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:images [(utils/get-texture "inside-antique/bowl-0.png")
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(utils/get-texture "inside-antique/bowl-1.png")
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(utils/get-texture "inside-antique/bowl-2.png")
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(utils/get-texture "inside-antique/bowl-3.png")]
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:x 165
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:y 110
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:baseline 125
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@@ -385,6 +389,15 @@
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(actions/talk entities :ego "I'll just try another one of these mints."))
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(actions/play-animation entities :ego :reach)
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(actions/update-state entities (fn [s] (assoc s :mints-eaten (inc (s :mints-eaten)))))
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(actions/update-entities entities
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(fn [entities]
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(update-in entities
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[:room :entities :bowl]
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(fn [b]
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(merge b
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(get-in b [:images (- 3
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(get-in entities [:state :mints-eaten] 0))])
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)))))
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(actions/play-sound entities (keyword (str "fire-" (get-in @entities [:state :mints-eaten]))) 0.8)
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(cond
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@@ -412,16 +425,22 @@
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:teddy (rooms/make-entity :teddy teddy)
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:collision "inside-antique/collision.png"
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:apply-state (fn [_ entities]
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(as-> entities entities
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(if (or (actions/has-item? entities :teddy)
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(actions/has-obtained? entities :balloon))
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(update-in entities [:room :entities] #(dissoc % :teddy))
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entities)
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(if (actions/has-item? entities :portrait )
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entities
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(assoc-in entities [:room :entities :portrait] (get-in entities [:room :portrait])))
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(choose-correct-blind-state entities)
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))
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(let [mints-eaten (get-in entities [:state :mints-eaten] 0)]
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(as-> entities entities
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(if (or (actions/has-item? entities :teddy)
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(actions/has-obtained? entities :balloon))
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(update-in entities [:room :entities] #(dissoc % :teddy))
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entities)
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(update-in entities
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[:room :entities :bowl]
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(fn [b]
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(merge b (get-in b [:images (- 3 mints-eaten)]))))
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(if (actions/has-item? entities :portrait )
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entities
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(assoc-in entities [:room :entities :portrait] (get-in entities [:room :portrait])))
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(choose-correct-blind-state entities)
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)))
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:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.75)
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:start-pos [222 3])))
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