expanding dialogue.
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@@ -208,44 +208,51 @@
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:game-player (assoc (texture "inside-castle/gameplayer.png") :x 266 :y 49 :baseline 191
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`:talk-color (color 1.0 0.3 0.2 1.0)
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:script (actions/get-script entities (do-game-player-dialogue entities))
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:scripts {:wool (actions/get-script entities
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(walk-to-player entities)
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(if (= :wool (get-in @entities [:state :current-riddle]))
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(do (actions/update-state entities #(assoc % :current-riddle :balloon))
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(actions/remove-item entities :wool)
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(actions/do-dialogue entities
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:game-player "That's right! Now for your second riddle:"
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:game-player "'Filled with air, light as a feather,\nIf you want to keep it, best have a tether.'"
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:ego "Okay. Be back soon."))
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(actions/talk entities :ego "He doesn't need it.")))
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:balloon (actions/get-script entities
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(walk-to-player entities)
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(if (= :balloon (get-in @entities [:state :current-riddle]))
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(do (actions/update-state entities #(assoc % :current-riddle :frog-legs))
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(actions/remove-item entities :balloon)
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(actions/do-dialogue entities
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:game-player "That's right! Now for your third riddle:"
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:game-player "'Hippity-hop, I'd jump so high,\nWithout these springs, can't harm a fly.'"
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:ego "Okay. Be back soon."))
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(actions/talk entities :ego "He doesn't need it.")))
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:frog-legs (actions/get-script entities
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(walk-to-player entities)
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(if (= :frog-legs (get-in @entities [:state :current-riddle]))
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(do (actions/update-state entities #(assoc % :current-riddle :done))
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(actions/remove-item entities :frog-legs)
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(actions/do-dialogue entities
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:game-player "Wow! That's right!"
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:game-player "You, sir, have proven yourself worthy of my trophy."
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:game-player "Even I, Brian O'Brainy, am impressed with your wisdom."
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:game-player "Take it, and go in wisdom.")
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(actions/give entities :trophy)
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(actions/remove-entity entities :trophy)
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(actions/talk entities :ego "Thanks!"))
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(actions/talk entities :ego "He doesn't need it.")))
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:trophy (actions/get-script entities
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:scripts #(condp = %
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:wool (actions/get-script entities
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(walk-to-player entities)
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(actions/talk entities :game-player "You can keep the trophy. You've earned it."))}
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(if (= :wool (get-in @entities [:state :current-riddle]))
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(do (actions/update-state entities (fn [s] (assoc s :current-riddle :balloon)))
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(actions/remove-item entities :wool)
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(actions/do-dialogue entities
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:game-player "That's right! Now for your second riddle:"
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:game-player "'Filled with air, light as a feather,\nIf you want to keep it, best have a tether.'"
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:ego "Okay. Be back soon."))
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(actions/do-dialogue entities :ego "What about this?" :game-player "No, that's not the solution. Keep looking.")))
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:balloon (actions/get-script entities
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(walk-to-player entities)
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(if (= :balloon (get-in @entities [:state :current-riddle]))
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(do (actions/update-state entities (fn [s] (assoc s :current-riddle :frog-legs)))
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(actions/remove-item entities :balloon)
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(actions/do-dialogue entities
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:game-player "That's right! Now for your third riddle:"
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:game-player "'Hippity-hop, I'd jump so high,\nWithout these springs, can't harm a fly.'"
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:ego "Okay. Be back soon."))
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(actions/do-dialogue entities :ego "What about this?" :game-player "No, that's not the solution. Keep looking.")))
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:frog-legs (actions/get-script entities
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(walk-to-player entities)
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(if (= :frog-legs (get-in @entities [:state :current-riddle]))
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(do (actions/update-state entities (fn [s] (assoc s :current-riddle :done)))
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(actions/remove-item entities :frog-legs)
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(actions/do-dialogue entities
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:game-player "Wow! That's right!"
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:game-player "You, sir, have proven yourself worthy of my trophy."
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:game-player "Even I, Brian O'Brainy, am impressed with your wisdom."
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:game-player "Take it, and go in wisdom.")
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(actions/give entities :trophy)
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(actions/remove-entity entities :trophy)
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(actions/talk entities :ego "Thanks!"))
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(actions/do-dialogue entities :ego "What about this?" :game-player "No, that's not the solution. Keep looking.")))
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:trophy (actions/get-script entities
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(walk-to-player entities)
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(actions/talk entities :game-player "You can keep the trophy. You've earned it."))
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(actions/get-script entities
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(walk-to-player entities)
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(condp = (get-in @entities [:state :current-riddle])
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:done (actions/do-dialogue entities :game-player "I've gotten all the help I need with riddles today.")
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nil (actions/do-dialogue entities :game-player "Why are you offering me this?")
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(actions/do-dialogue entities :ego "What about this?" :game-player "No, that's not the solution. Keep looking."))))
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:anim game-player-stand
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:anim-start 0
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:stand game-player-stand
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