updating coordinates.
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@@ -105,7 +105,7 @@
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:ladder-guard "Do not darest telleth a soul, or thou wilst bring my family dishonor!"
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:ladder-guard "Do not darest telleth a soul, or thou wilst bring my family dishonor!"
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:ladder-guard "I will shame the name of my father, Luke, and his father, Puke."
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:ladder-guard "I will shame the name of my father, Luke, and his father, Puke."
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:ladder-guard "Not to mention, the duke will have my head!")
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:ladder-guard "Not to mention, the duke will have my head!")
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(actions/walk-to entities :ego [245 75] :face :right)
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(actions/walk-to entities :ego [211 63] :face :right)
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(actions/play-animation entities :ego :reach)
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(actions/play-animation entities :ego :reach)
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(actions/remove-entity entities :ladder)
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(actions/remove-entity entities :ladder)
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(actions/give entities :ladder))}
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(actions/give entities :ladder))}
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@@ -156,7 +156,7 @@
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[4 4 4 4 4 4 0 0 0 0 4 4 4 0 0 0 4 4 4 0 0 1 1 0 0 4 4 4 5 5 5 5 4 4 4 5 5 5 5 4 4 4 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6])))]
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[4 4 4 4 4 4 0 0 0 0 4 4 4 0 0 0 4 4 4 0 0 1 1 0 0 4 4 4 5 5 5 5 4 4 4 5 5 5 5 4 4 4 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 6])))]
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(rooms/make :music :town-1
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(rooms/make :music :town-1
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:interactions
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:interactions
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{:right-dir {:box [300 45 320 120]
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{:right-dir {:box [272 45 320 120]
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:script (actions/get-script
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:script (actions/get-script
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entities
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entities
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(actions/walk-to entities :ego [319 50])
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(actions/walk-to entities :ego [319 50])
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@@ -165,6 +165,7 @@
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:cursor :right}
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:cursor :right}
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}
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}
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:layers [(assoc (texture "inside-cafeteria/background.png") :x 0 :y 0 :baseline 0)
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:layers [(assoc (texture "inside-cafeteria/background.png") :x 0 :y 0 :baseline 0)
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(assoc (texture "inside-cafeteria/doorway.png") :x 306 :y 34 :baseline 202)
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(assoc (texture "inside-cafeteria/fg.png") :x 10 :y 0 :scale-x 1.1 :scale-y 1.0 :baseline 320 :parallax 1.5)]
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(assoc (texture "inside-cafeteria/fg.png") :x 10 :y 0 :scale-x 1.1 :scale-y 1.0 :baseline 320 :parallax 1.5)]
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:entities {
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:entities {
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:warriors (actions/start-animation screen (assoc (animation->texture screen warriors-stand) :x 8 :y 19 :baseline 180
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:warriors (actions/start-animation screen (assoc (animation->texture screen warriors-stand) :x 8 :y 19 :baseline 180
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