minor dialogue tweak.
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@@ -631,8 +631,15 @@
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(actions/walk-to entities :ego [257 90] :face :right :skip-type :end)
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(actions/walk-to entities :ego [257 90] :face :right :skip-type :end)
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(actions/talk entities :ego (str "Anyone home?"))
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(actions/talk entities :ego (str "Anyone home?"))
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(actions/play-animation entities :ego :reach)
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(actions/play-animation entities :ego :reach)
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(if (= :night (get-in @entities [:state :time]))
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(cond
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(get-in @entities [:room :entities :wizard])
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(actions/do-dialogue entities :wizard "What are you doing, boy?"
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:wizard "I'm right here.")
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(= :night (get-in @entities [:state :time]))
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(actions/talk entities :ego "It's locked.")
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(actions/talk entities :ego "It's locked.")
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:else
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(do (actions/play-animation entities :door :open)
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(do (actions/play-animation entities :door :open)
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(actions/transition-background entities :inside-house [237 0] :between (fn [s e]
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(actions/transition-background entities :inside-house [237 0] :between (fn [s e]
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(if (= 1 (rand-int 2))
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(if (= 1 (rand-int 2))
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