added new screen.
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44
desktop/src-common/advent/screens/rooms/castle_gate.clj
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44
desktop/src-common/advent/screens/rooms/castle_gate.clj
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(ns advent.screens.rooms.castle-gate
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(:require [advent.screens.rooms :as rooms]
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[advent.actions :as actions]
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[advent.screens.items :as items]
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[advent.utils :as utils]
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[clojure.zip :as zip]
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[play-clj.core :refer :all]
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[play-clj.ui :refer :all]
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[play-clj.utils :refer :all]
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[play-clj.g2d :refer :all]))
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(defn make-night [entities]
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entities)
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(defn make [screen]
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(rooms/make :music {:day :town-2 :night :night}
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:interactions {:right-dir {:box [300 40 320 83]
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:script (actions/get-script entities
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(actions/walk-to entities :ego [301 46] :face :right)
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(actions/walk-straight-to entities :ego [340 40])
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(actions/transition-background entities :outside-castle [82 180])
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(actions/walk-to entities :ego [129 148]))
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:cursor :right}
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:left-dir {:box [105 93 169 212]
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:script (actions/get-script entities
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(actions/walk-straight-to entities :ego [157 83])
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(actions/transition-background entities :inside-castle [280 145])
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(actions/walk-to entities :ego [245 90]))
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:cursor :left}}
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:layers {:day [(assoc (texture "castle-gate/background.png") :x 0 :y 0 :baseline 0)]
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:night [(assoc (texture "castle-gate/background.png") :x 0 :y 0 :baseline 0)]}
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:entities {}
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:collision "castle-gate/collision.png"
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:scale-fn (utils/scaler-fn-with-baseline 110 0.10 1.30)
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:apply-state (fn [entities]
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(as-> entities entities
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(if (= :night (get-in entities [:state :time]))
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(make-night entities)
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entities)))
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:start-pos [300 45]))
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