enabled sounds.
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@@ -385,7 +385,9 @@
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:anim owl-stand
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:anim-start 0
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:night-profile :none
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:puke-sound (utils/load-sound "cat-tree/owl-puke.ogg")
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:script (actions/get-script entities (talk-to-owl entities))
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:anim-sound-frames {owl-puke {9 [:puke-sound (constantly 0.6)]}}
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:scripts #(condp = %
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:monocle (actions/get-script entities (give-monocle entities))
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(actions/get-script entities
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@@ -136,7 +136,8 @@
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:bloodclot-head "Any final words before I destroy you again?")
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(actions/play-animation entities :ego :scared :continue? true)
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(Thread/sleep 500)
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(actions/walk-straight-to entities :ego [35 45] :override-dir :right :speed 3.0))))
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(actions/walk-straight-to entities :ego [35 45] :override-dir :right :speed 3.0))
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(actions/talk entities :ego "I don't think it's ready yet.")))
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:broken-clock (actions/get-script entities
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(if (actions/has-item? entities :note-2)
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(do
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@@ -185,7 +185,7 @@
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bloodclot-head-stand-anim (utils/make-anim-seq "space/bloodclot-head-talk" [82 75] 0.05 [0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 4 3])
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bloodclot-head-shoot-anim (utils/make-anim-seq "space/bloodclot-head-talk" [82 75] 0.05 [8 9 8 9 8 9 8 9 8 9 8 9 8 9 8 9 8 9 8 9 10 11 10 11 10 11 10 11 10 11 10 11])
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bloodclot-head-keep-shoot-anim (utils/make-anim-seq "space/bloodclot-head-talk" [82 75] 0.05 [12 13])
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blergh-stand-anim (utils/make-anim "space/bloodclot-stand.png" [106 165] 0.75 [0 1])
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blergh-stand-anim (utils/make-anim "space/bloodclot-stand.png" [106 165] 0.9 [0 1])
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bloodclot-explode (utils/make-anim-seq "space/bloodclot-explode" [106 165] 0.075 [0 0 0 0 0 0 0 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 4 4 4 4 4 4 4 4 4 4 4 5 5 5 4 4 4 4 5 5 5 5 5 4 4 4 4 5 5 4 4 4 4 5 5 5 4 5 5 5 5 5 5 5 5 6 5 5 5 5 6 6 5 5 5 5 5 5 5 6 6 6 5 5 5 5 5 6 6 6 6 6 6 6 6 6 6 6 6 6 7 6 7 7 5 6 6 6 6 6 7 7 7 7 6 6 6 6 6 6 6 6 6 6 7 7 7 7 6 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 9 10 11 12 13 14 15 16 17 18 19])
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bullet (utils/make-anim "space/bullet.png" [24 24] 0.0075 [0 1 2 0 1 2 0 1 2 0 1 2 0 1 2 3 3 3 4 4 5 5 6 5 4 7])
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effect (particle-effect "particles/appear")
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@@ -232,6 +232,10 @@
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:bloodclot (assoc (animation->texture screen blergh-stand-anim)
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:x 180 :y 50 :baseline 190
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:stand blergh-stand-anim
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:inhale-sound (utils/load-sound "space/bloodclot-inhale.ogg")
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:exhale-sound (utils/load-sound "space/bloodclot-exhale.ogg")
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:anim-sound-frames {blergh-stand-anim {0 [:inhale-sound (constantly 0.3)]
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1 [:exhale-sound (constantly 0.3)]}}
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:opacity 0.0
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:anim blergh-stand-anim
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:anim-start 0
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@@ -711,7 +711,7 @@ void main ()
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110 [:blink 0.15]
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143 [:blink 0.15]
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176 [:blink 0.15]
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200 [:scratch-sound 0.2]
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200 [:scratch-sound 0.15]
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}
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(get-in ego [:right :stand]) {11 [:blink 0.15]
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@@ -720,7 +720,7 @@ void main ()
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110 [:blink 0.15]
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143 [:blink 0.15]
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176 [:blink 0.15]
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200 [:scratch-sound 0.2]
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200 [:scratch-sound 0.15]
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}
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(get-in ego [:left :sigh]) {3 [:sigh-sound 0.4]}
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(get-in ego [:right :sigh]) {3 [:sigh-sound 0.4]}
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@@ -870,10 +870,13 @@ void main ()
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(if-let [[snd vol-scale pitch] (get-in anim-sound-frames [anim current-frame-index])]
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(let [snd (if (fn? snd)
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(snd entities)
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snd)]
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snd)
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vol-scale (if (fn? vol-scale)
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vol-scale
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(utils/sourced-volume-fn target vol-scale [x y]))]
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(utils/play-sound! screen entities
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(or (snd e) snd)
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(utils/sourced-volume-fn target vol-scale [x y])
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vol-scale
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(utils/get-sound-pan x)
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:once
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pitch))
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