More entertaining dialogue and no re-open.
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@@ -46,12 +46,14 @@
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"Can I be a knight like you guys?")
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{:run #(actions/respond entities %
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:warriors "We thinketh not, young esquire."
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:warriors "You lacketh the strength and vigor required for such a task.")
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:warriors "Thou lacketh the strength and vigor required for such a task."
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:warriors "To becometh a knight, thou wouldst have to best Captain McHulk in battle."
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:warriors "And no one durst challeng him!")
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:choices ["But I'm on a quest to become a knight!"
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{:run #(actions/respond entities %
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:warriors "Young esquire, thou art valiant in heart. "
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:warriors "Departeth henceforth and go hitherto, unto the gym.")}
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"I challenge you to a arm wrestling match to prove my strength."
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"I challenge Captain McHulk to an arm wrestling match to prove my strength."
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{:run (fn [msg]
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(actions/respond entities msg :warriors "Prepare thyself, thy task is not for the faint of heart.")
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(if (actions/has-item? @entities :flask-1-strength)
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@@ -67,7 +69,9 @@
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(do
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(play-battle entities :lose)
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(actions/do-dialogue entities
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:warriors "You lost, young master. Go hitherto, unto thy gym."))))}
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:warriors "You lost, young master. Go hitherto, unto thy gym.")
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(actions/walk-to entities :ego [160 45])
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(actions/do-dialogue entities :ego "Dang! If I only I had some kind of potion to make me strong..."))))}
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"Something else."
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{:choices actions/something-else}]
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}
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@@ -127,8 +131,7 @@
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{:run #(actions/respond entities % :ladder-guard "I am Took, son of Luke, son of Puke.")
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:choices actions/previous-choices}
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"Goodbye."
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{:run #(actions/respond entities % "Goodbye.")}]})
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)
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{:run #(actions/respond entities % "Goodbye.")}]}))
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(defn make [screen]
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(let [warriors-stand-sheet (texture! (texture "inside-cafeteria/warriors-stand.png") :split 66 126)
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